Draw a single mesh face.
Edit AutoCAD export schemes.
Add the next control point in the u-direction to the selection.
Add the next control point in the v-direction to the selection.
Add the previous control point in the u-direction to the selection.
Add the previous control point in the v-direction to the selection.
Add an object to a selected group.
Line up bounding boxes of objects.
Force mesh vertices to the same location.
Line up one curve to another.
Report the angle between two picked or defined lines.
Add a box texture mapping channel to an object.
Wrap a curve onto a surface.
Add a custom texture mapping channel to an object.
Add a cylindrical texture mapping channel to an object.
Fit a mesh that matches a source mesh onto a surface.
Wrap meshes and points onto a surface.
Add a planar texture mapping channel.
Add a spherical texture mapping channel to an object.
Add a surface texture mapping channel to an object.
Draw an arc with options for center, start, angle, and direction.
Create an arc blend curve between two curves.
Report an object's area.
Report and marks an object's area centroid.
Report an object's area moments of inertia.
Copy and space objects in columns, rows, and levels.
Copy and space objects along a curve.
Copy and space objects along a curve on a surface.
Copy and space holes in rows and columns.
Copy and space holes around a central location.
Copy and space objects in a single direction.
Copy and space objects around a central location.
Copy and space objects in rows and columns on a surface.
Create or remove an arrowhead on a curve.
Save the current model to a backup file.
Deform objects along an arc.
Connect two curves maintaining continuity.
Connect two curves with continuity control.
Create a surface between polysurface edges maintaining continuity.
Create a blend surface between two surfaces with continuity control.
Define a block object.
Manage the block definitions.
以一个物件减去另一个物件,并以两个物件交集的部分建立另一个物件。
Subtract the volume of one set of objects from another.
Create a new solid from solids' intersected volumes.
Split and close solids at intersections.
Combine the volumes of one or more objects.
Extrude closed planar curves normal to the curve plane toward a boundary surface where the boundary surface is trimmed and joined to the extruded objects.
Shoot a ray at a collection of surfaces to create a polyline path.
Creates a polyline or solid that encloses objects.
Draws a solid box.
Bring curves forward in draw order.
Bring curves to the front in draw order.
Create a control cage object used by the CageEdit command to deform other objects.
Deform objects smoothly using control cage objects.
Show, hide, or toggle the visibility of the viewport camera.
Cancel the current command and deselects objects.
Fill planar openings with a surface joined to the hole edge.
Create a line segment between two curves and trims or extends the curves to meet it.
Create a ruled surface at polysurface edges.
Create a ruled surface between two surface edges.
在维持节点结构的情况下,通过增减曲线或曲面的控制点数量以变更曲线或曲面的阶数。
Change an object's layer.
Change an object's layer to the current layer.
Report errors in an object's data structure.
Check in a license to the Zoo license manager.
反馈创建或导入物件数据结构时的错误。
Check out a license from the Zoo license manager.
Draw a circle from center and radius, diameter, points on the circumference, and circumference length.
Delete render and analysis meshes.
Return curve draw order to the default.
Clear the undo buffer to free memory.
Create a plane that hides objects.
Close open curves.
Create a point object on an object at the nearest location to a base location or to another object.
Move mesh edge vertices to a single vertex.
Move mesh face vertices to a single vertex.
Move mesh face vertices to a single vertex based on face area.
CollapseMeshFacesByAspectRatio
Move mesh face vertices to a single vertex based on face aspect ratio.
Move mesh face vertices to a single vertex based on face edge length.
Move a mesh vertex to an adjacent mesh vertex.
Open the docking context Command Help window.
Open the Command History window.
Open the Command List window.
Display the Command List Help topic.
Evaluate texture coordinates and set vertex colors.
Draw a cone.
Draw a conic section curve with options for the start, end, apex, and rho value.
Extend and trim curves to meet at their endpoints.
Extend surface edges to meet and trims the surfaces to each other.
Continue to draw the selected curve using control points.
Continue to draw the selected curve interpolating through picked points.
Create a spaced series of planar curves and points through objects.
将曲线转换为多重直线或由圆弧组成的多重曲线。
Convert Dot objects to either points or text.
Convert extrusion objects to surfaces and polysurfaces.
将 NURBS 曲线或曲面转换为贝塞尔曲线或曲面。
Duplicate objects.
将一个工作视窗的格线设定套用至所有工作视窗。
将一个工作视窗的工作平面设定套用至所有工作视窗。
Copy objects to the Clipboard.
Copy objects to a layer.
Set the construction plane in the active viewport.
Control whether surface creation commands divide creased surfaces into polysurfaces.
Replace a non-manifold polysurface with all solid manifold regions defined by the surfaces of the input.
Create a closed polysurface from surfaces.
Project a surface boundary and trim curves onto the world x-y plane.
Create a curve by averaging two input curves that are planar in two different views.
Report the maximum and minimum distances between two curves.
Place a point object at the end of a curve.
Change the seam (start/end) location on closed curves.
Place a point object at the start of a curve.
Create cross-section curves through profile curves.
Toggle the display of control points that are behind the surface.
Delete zero-area mesh faces.
Evaluate the curvature of a curve or surface.
Evaluate surface curvature using false-color analysis.
Turn off curvature analysis display.
Evaluate curve or surface curvature with a graph.
Turn off curvature graph display.
Draw a curve from control point locations.
Trim, split, and join curves based on their overlapping regions.
Create a curve from polyline vertices.
Fit a curve through point objects.
Fit curves through surface control points.
Delete objects and place them in the Clipboard.
Create planar surfaces through objects at specified locations.
Report the volume of the intersection of a solid and a box.
Draw a cylinder.
Erase objects.
Delete a hole from a polysurface and remake the surface.
Remove mesh faces from a mesh creating a hole.
Remove a portion of a curve that is between two locations.
Report the diameter of a curve at a specified point.
Draw horizontal or vertical linear dimensions.
Draw a linear dimension lined up with two points.
Dimension the angle between two lines.
Dimension the area of a closed curve, surface, mesh, or hatch.
Dimension the angle between two planes.
Dimension the length of a curve.
Dimension the diameter of a curve.
Dimension the x- or y-distance from a base location.
Dimension the radius of an arc or circle.
Return dimension text to its default location.
Draw a linear dimension that is rotated from the x-y axis.
Display and edit an object's normal direction.
Insert a light with parallel rays pointing in a direction.
Turn off the selected clipping plane.
Manage persistent object snaps.
Open the Display panel.
Report the distance between two picked locations.
Create point objects along a curve by the number of equal length segments or segments of a specified length.
Divide a surface into separate parts at kinks.
Manage the settings for the current model.
打开文件属性对话框中的页面。
Move the camera location and change the lens length at the same time.
Report the domain of a curve or surface.
Draw an annotation dot that stays parallel to and sizes with the view.
Visually evaluate surface draft-angle using false-color analysis.
Turn off draft angle analysis.
Place a point object on a surface the surface's draft angle break location.
Specify the plane object dragging will be parallel to.
将矩形的点物件阵列往使用中工作视窗工作平面的方向投影至物件上,并建立通过投影点的曲面。
将矩形的点物件阵列往使用中工作视窗工作平面的方向投影至物件上。
Create a curve or polyline that copies a surface, polysurface, or mesh border.
Create new dimension styles by copying existing styles.
Create a curve that copies a surface edge.
Create a curve that copies a polysurface face border.
Creates a polyline that duplicates the edge of a mesh.
Create a polyline that duplicates the boundary of a mesh hole.
Add information about the model's position for GIS mapping applications.
Turn on echoing of script commands to the command history window.
Create a surface from two, three, or four curves.
Set a spotlight direction using view manipulation tools.
Display points on the curve evaluated at knot averages.
Draw a closed elliptical curve from focus points, center and edges, bounding rectangle, and around a curve.
Draw a solid ellipsoid.
Visually evaluate surface smoothness using an image bitmap reflected in the surface.
Turn off environment map display.
Turn on selected clipping planes in the active viewport.
调整曲线端点或曲面未修剪边缘处的形状。
Simulate the Enter key in a script.
Simulate the Enter key to complete a command string in a script.
Report the world and construction plane coordinates of a picked location.
Report the u- and v-coordinates of a specified location on a surface.
Close Rhino.
Break objects down into components.
Explode a block including any nested blocks into component objects.
将选取的物件储存至一个新文件。
Create files from bitmaps in the model.
按照指定的原点与工作平面将物件保存到一个新的文件。
Lengthen a curve.
Lengthen a curve on a surface to the surface edges.
Lengthen a surface by a value.
Duplicate an object's analysis mesh.
Separate surfaces with errors from a polysurface.
Separate mesh faces connected to a face.
Fit a polyline through curve control points or a mesh through surface control points.
Duplicate a curve's curvature graph.
Separate duplicated faces from a mesh.
Duplicate surface isoparametric curves.
Separate faces from the parent mesh determined by a draft angle or weld status.
Separate faces from a mesh.
Separate faces from a mesh by area.
Separate faces from a mesh by aspect ratio.
Separate faces from a mesh by a draft angle or weld status.
Separate faces from a mesh by edge length.
Separate faces from a mesh that are bounded by unwelded edges.
Separate non-manifold faces from a mesh.
Duplicate curve control or edit points, surface control points, and mesh vertices.
Duplicate the render mesh.
分离或复制一个多重曲面。
Separate or duplicate polycurve segments.
Duplicate surface or polysurface edge and isoparametric curves.
Drive closed planar curves in a straight line.
Drive closed planar curves along a path curve.
Drive closed planar curves in a straight line tapering at an angle.
Drive closed planar curves tapering to a point.
Drive surface edges in a straight line to create a solid.
Drive surface edges along a path curve to create a solid.
Drive surface edges in a straight line tapering at an angle to create a solid.
Drive surface edges tapering to a point to create a solid.
Remove large curvature variations in a curve while limiting the geometry changes to the specified tolerance.
Add an arc between two curves and trims or extends the curves to the arc.
Round polyline corners with arcs.
Create a tangent surface between polysurface edges.
Create a constant-radius round surface between two surfaces.
Fill a hole in a mesh.
Fill all holes in a mesh.
Extrude a curve on a surface in the surface normal direction.
Make a non-rational NURBS curve of a specified degree that matches the input curve to within the specified tolerance.
Reduce the number of surface control points.
Drag points on a curve to change its shape without changing the curve's length.
Shade objects without smoothing between mesh faces.
Project surface edges onto the construction plane to create planar curves.
反转曲线的方向或曲面、网格的法线方向。
Re-align objects from a base curve to a target curve.
Re-align objects from a source surface to a target surface.
Rotate polysurface faces around an axis.
Report the geometric continuity between two curves.
Retrieve text information attached to a file with the SetDocumentUserText command.
Retrieve text information attached to an object using the SetUserText command.
Set grid properties.
Organize objects into a single component.
在物件上显示可以对物件做移动、缩放、旋转的操作轴。
Resets the gumball widget alignment.
Sets the amount of the gumball drag as a percentage of mouse movement to control the speed of the gumball movement.
通过控制杆绘制贝塞尔曲线。
Create a pattern of lines to fill bounding curves.
Set a starting point for existing hatches.
Scale hatch patterns in model and layout space.
Edit a curve or surface with Bézier curve editing handles.
Create a surface based on gray-scale color values in an image file.
Draw a helical curve with options for number of turns, pitch, vertical, reverse, and around a curve.
Open the Help topic for the current command.
Conceal objects from view.
Conceal control and edit points.
Hide the render mesh displayed with the ShowRenderMesh command.
Conceal all visible objects and re-displays all previously hidden objects.
Store the connection between a command's input geometry and the result, so that when the input geometry changes, the result updates accordingly.
Remove history from an object and its children.
Redefine selected objects when parents are changed.
Report hydrostatic values for surfaces and polysurfaces.
通过焦点、顶点或系数绘制一条双曲线。
Manage URL addresses attached to an object.
Examine specific entities in an IGES file by limiting which portions of the IGES folder are parsed.
Merge objects from another model file.
Import dimension styles into the current document.
Insert block objects stored in the file or import a file as a block definition.
Add control points to a curve or a row of control points to a surface.
Add edit points to a curve.
Add kinks to a curve.
Add knots to curves or surfaces.
Flatten the curve segment between picked points.
Fit a curve through picked locations.
建立一条通过曲面上指定点的曲线。
Create point objects or curves at the intersections of curves and surfaces.
Find the intersection of one set of objects with another set of objects.
Deselect all selected objects and select all previously unselected objects.
取消选取目前选取的控制点或编辑点,并选取目前未选取的控制点或编辑点。
Change the current viewport properties to a parallel projection isometric view looking from a specified quadrant toward 0.
将曲线以端点、曲面以边缘组合建立一个物件。
Join two naked edges that are out of tolerance.
Manage layer properties.
Save and restore the current layer state.
Draw an annotation leader with attached text.
Report the length of curves or surface edges.
Draw a single line segment.
在场景中插入一个管状灯。
Draw multiple adjoining line segments.
Fit a line through any combination of points, control points, and point-cloud objects.
Display curves using their linetype properties.
Report information about object's data structure.
Lock objects so they cannot be selected for editing.
Lock all unlocked objects and unlock all previously locked objects.
Fit a surface through profile curves that define the surface shape.
Deform objects in a spiral.
Project geometry to the construction plane.
选取一条封闭的曲线做为洞的轮廓,在曲面物件上挖洞。
在封闭曲线 (曲面) 的接缝加入锐角 (锐边)。
移除封闭曲线 (曲面) 接缝的锐角 (锐边)。
Make the object knot vectors uniform without changing the control point locations.
使曲面的 U 或 V 方向的节点参数间距一致化。
Turn on texture mapping widgets.
Turn off texture mapping widgets.
Place point objects at focus locations of conic curves.
Change a curve end to meet another curve or surface edge with a specified continuity.
Change a curve's direction to match another curve's direction.
Change an object's layer to match another object.
Change an object's texture mapping properties to match another object.
Move naked mesh face edges to meet adjacent face edges.
Change an object's properties to match another object.
Adjust a surface edge to have continuity with another surface edge.
Open the Material Editor to manage materials in the model.
Maximize the active viewport.
Merge two triangular mesh faces into one quadrangular face.
Merge all possible edges of a surface or polysurface.
Combine adjacent edges of the same surface.
Combine co-planar polysurface faces.
Combine co-planar polysurface faces.
Combine two surfaces at untrimmed edges.
从一个 NURBS 曲面或多重曲面建立网格。
Subtract the volume of one set of objects from another resulting in a mesh.
Create a new mesh from the intersected volumes of objects.
Split and close objects at intersections.
Combine the volumes of objects into a single mesh.
Draw a mesh box.
Draw a mesh cone.
Draw a mesh cylinder.
Draw a mesh ellipsoid.
Create a polyline at the intersection of mesh objects.
Create a polyline outline of mesh objects or surface render mesh.
Create a mesh from curves and points.
Draw a rectangular mesh plane.
Create a mesh from a closed polyline.
Draw a mesh sphere.
Divide meshes into parts with another object.
Draw a mesh truncated cone.
Duplicate each mesh face with a NURBS surface.
Draw a mesh torus.
Delete portions of a mesh inside or outside intersections with another object.
Create a mirror-image copy of objects.
Create a mirror image copy of one or more holes in a single planar surface.
Set a world origin that is used when inserting the model into another.
Change the radius of existing arcs and circles.
将物件从一个位置移动到另一个位置。
Move a polycurve/polyline segment.
Move a polysurface edge.
Move a polysurface face.
Move or copy a hole in a planar surface.
Move the target to the center of selected objects.
Move the edge of an untrimmed polysurface face.
Move an untrimmed polysurface face.
设定工作平面至物件上,工作平面会随着物件移动。
管理已命名工作平面列表。
Manage the named views.
Fit a surface through a network of crossing curves.
Create a new model based on a template.
Activate the next viewport with an orthogonal projection.
Activate the next viewport with a perspective projection.
Select the control point in the positive u-direction.
Select the control point in the positive v-direction.
Activate the next viewport.
Turn off echoing of script commands to the command history window.
Create a non-manifold polysurface from intersecting surfaces and polysurfaces.
Open a text notes window.
Copy a curve parallel to the original.
Copy a curve on a surface parallel to the original.
Copy a mesh parallel to the original.
Copy a curve on a surface parallel to the original in the surface normal direction.
Copy a surface parallel to the original.
Turn off an object's layer.
Turn a layer on and all other layers off.
Open an existing model file.
Opens a URL within the Rhino3D.com domain.
Opens the specified web page.
Transform objects using two reference and two target points.
Transform objects using three reference and three target points.
Align the view to a surface normal.
Copy and align a curve to a surface edge.
Transform objects along a curve normal.
Transform objects normal to a surface.
Restrict cursor movement to an angle.
Set the angle for cursor ortho movement.
Set object snaps state.
Spread the texture over all of the faces of a polysurface.
Shift the location of the view camera and target parallel to the view plane.
通过焦点、顶点或终点绘制一条抛物线。
Draw a parabolic surface or capped solid.
Insert objects from the Clipboard.
Fit a surface through curves and point objects.
Fill a mesh hole with a single mesh face.
Stop a script for user input.
设定工作视窗的视野角度。
Allow matching the view to the Wallpaper image.
Create a surface, polysurface, or extrusion object with a circular profile around a curve.
选取一条封闭的曲线做为洞的轮廓,在曲面物件上挖洞。
Set the viewport to a parallel plan view.
Limit picking locations to an elevation.
Create a planar mesh from closed curves.
Create a planar surface from planar curves.
Draw a rectangular planar surface.
Fit a rectangular planar surface through points.
建立一个单一的点物件。
Create a set of vertices from point objects.
Create a planar curve by intersecting a plane with a point cloud.
Report the distance between points and a surface.
Draw a rectangular grid of point objects.
在场景中插入一个点光源。
连续建立数个点物件。
Create point objects at specified surface u- and v-coordinates.
Turn off control, edit, and solid points display.
Display curve and surface control points.
Draw a polygon with a specified number of sides with options for inscribed/circumscribed, by edge, star-shaped, around a curve, and vertical.
Draw a multi-segment polyline with options for line and arc segments, tracking line helpers, and close.
Draw a multi-segment polyline on a mesh.
Display a menu with the most-used commands.
Select the control point in the negative u-direction.
Select the control point in the negative v-direction.
Activate the previous viewport.
Print the current viewport or layouts.
Display objects using their Print Color and Print Width properties.
Project curves/points toward a construction plane to intersect a surface.
Project object snaps to the construction plane.
Flatten objects onto the construction plane.
Object, material, texture mapping, decals.
Turn off control and edit points for selected objects.
Pull curves/points in the surface normal direction to intersect a surface.
Delete unused block definitions, groups, layers, hatch patterns, linetypes, dimension styles, and materials.
PurgeRefObjects
Delete worksession reference objects.
Draw a pyramid.
Merge mesh triangles into quadrangles.
Report the radius of a curve.
Revolve a profile curve around an axis and along a rail curve.
Read and execute a command script from a text file.
Import all IGES entities.
以设定的阶数与控制点数重建曲线、曲面或挤出物件。
Interactively modify selected curves by non-uniformly re-spacing the control points.
Restore surface edges to their surface.
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
Remove mesh normals and reconstruct the face and vertex normals.
Reconstruct surfaces to a specified control point number in the u- or v-directions.
Draw a rectangular closed polyline from with options for starting at the center, three points, vertical, and rounded with arc or conic corners.
Insert a rectangular directional light.
Reverse the last Undo.
Reverse the last UndoView.
Re-read the texture from their files and refresh the display.
Regenerate an object's render mesh.
Remove objects from a control cage.
Moves the gumball widget to a new location on an object.
Reorient objects to a different construction plane.
Specify whether Copy option on transform commands is stored.
Remove control points from a curve or surface.
Untrim selected surface edges.
Detach objects from their parent group.
Delete specified knots from a curve or surface.
Remove mapping channels from an object.
Remove multiple knots from curves and surfaces.
Render the objects using the current renderer.
Render a selected area in the render window at viewport resolution.
Render the view in the render window with a with a rough quality for a fast preview.
Render a selected area in the render window with a rough quality for a fast preview.
Render a selected area in the viewport with a rough quality for a fast preview.
Render a selected area in the viewport at viewport resolution.
Recalculate an object's parameter space to match its 3-D geometry.
Repeat any command or script/macro.
Replace block instances with a different block definition.
Recover data from damaged files.
Draw revision cloud curves.
Discard changes and revert to the previously saved document.
Create a surface by revolving a profile curve around an axis.
Create holes by revolving a profile curve around an axis.
Extrude a curve in two directions to a boundary surface.
Offset a curve and create a ruled surface between the curves.
Rotate objects around an axis perpendicular to the construction plane.
Rotate objects around a 3-D axis.
Rotate the view target around the camera.
Rotate a hole around an axis.
Rotate the view camera around the target.
Create circular holes in surfaces.
Run a Python script.
Save the current model.
以不同的文件名称储存目前的模型,同时关闭目前的模型并打开另存的模型。
Save the current model as a template file.
Save geometry objects without render or analysis meshes.
Change the size of objects uniformly in the x-, y-, and z-directions.
Change the size of objects in one direction.
在工作平面的 X、Y 方向上等比例缩物件。
Change the size of objects in two directions non-uniformly.
Change the size of objects non-uniformly in three directions.
Save an image of a viewport to the Clipboard.
Save an image of the viewport as a bitmap file.
Create a planar curve or points from the intersection of a cutting plane through objects.
Select all objects.
Select all objects that do not pass Check.
Select all block instances.
Select all block instances by name.
Select captive objects of a specified cage controls.
Select curve or surface edges that touch end-to-end.
Select children of specified parents.
Select all clipping planes.
Select all closed curves.
Select all closed mesh objects.
Select all closed polysurfaces.
Select all closed surfaces.
Select all objects of a specified color.
Select adjacent control points.
Select all cage controls.
Select with a crossing window.
Select all curves.
Select all dimensions.
Select dimensions of a specified style.
Select all annotation dots.
Select geometrically identical objects.
Select all visible geometrically identical objects.
Select objects.
Select object by its object ID number.
Select a group by name.
Select hatch objects.
Select objects by object ID number.
Select the last changed objects.
Select all objects on a layer.
Specify a linetype for a specified layer.
Select objects by layer number.
Select all leaders.
Select all lights.
Select all lines.
Select objects with the specified linetype.
Select all texture mapping widgets.
Select objects with the same render material name.
Select all mesh objects.
Select unwelded vertices on mesh edges.
Select objects by name.
Deselect all objects.
Select non-manifold objects.
Select objects that have history.
Select all open curves.
Select all open mesh objects.
Select all open polysurfaces.
Select all open surfaces.
Select parents of specified children.
Select all objects created with the PictureFrame command.
Select all polylines.
Select all polysurfaces.
Re-select the previous selection set.
Select all point objects, control points, edit points, and solid points.
Select all point cloud objects.
Select objects by their render color.
Select all curves shorter than a specified length.
Select all surfaces.
Select all text.
Select all trimmed surfaces.
Select all connected control points in the u-direction.
Select all untrimmed surfaces.
Select connected control points in the u- and v- directions.
Select all connected control points in v-direction.
Select all surfaces or meshes that are in front of other objects with a crossing selection.
Select with an enclosing window.
Send curves backward in draw order
Send curves to back of draw order
Activate a named viewport.
Specify the current dimensions style.
Specify a rendering plug-in.
Specify a viewport display mode.
Attach text information to the file.
Name a group.
Control the correspondence between Rhino layers and IGES levels.
Set the current layer to match a specified object.
Specify a curve's linetype.
Specify the global linetype scale from the command line.
Maximize a named viewport inside the application window.
Assign separate display attributes to objects, overriding viewport settings.
Assign a name to an object.
Turn ortho mode on, off, or toggle the current state.
Turn Planar mode on, off, or toggle the current state.
将物件移动到 X、Y 或 Z 方向上指定的位置。
Disable screen redraw, construction plane, and view changes during scripts.
Enable screen redraw, construction plane, and view changes during scripts.
Turn grid snap on, off, or toggle the current state.
Match spotlight direction to the viewport camera direction.
Set the tangent direction of an untrimmed surface.
Attach text information to an object.
Change the view to a standard construction plane view.
Match the view to a spotlight direction.
Set distance between objects and viewport edges for Zoom Extents.
Temporarily shade the current viewport.
Shade selected objects only.
Skew objects parallel to one axis at an angle.
Remove the selected surfaces from a polysurface, and then offset the remaining surfaces to create a solid with a specified thickness.
Create the shortest possible curve (geodesic) between two points on a surface.
重新显示所有隐藏的物件。
Highlight edges of surfaces and polysurfaces. Displays the Edge Analysis control.
Turn off edge display.
Turn the Osnap control on.
重新显示隐藏的控制点或编辑点。
Display the render mesh for selected objects.
Redisplay selected hidden objects.
Create a grayscale z-buffer bitmap with the same dimensions as the viewport.
Contract the underlying untrimmed surface close to trimming boundaries.
Contract the underlying untrimmed surface as close as possible to the trimming boundaries.
Create outline curves from a surface or polysurface.
Replace each curve segment that has the geometry of a line or an arc with a true line or arc.
Drag the mouse to draw a curve.
Offset a polyline, and extrude and cap the result to create a solid.
Turn on a system of temporary reference lines and points.
Flatten a surface without restriction to single-directional curvature.
Average the positions of curve and surface control points and mesh vertices in a specified region and evens out the spacing of selected control points in small increments to remove unwanted detail, and loops in curves and surfaces.
Toggle the current snap mode state.
Specify the grid snap spacing.
Allow snaps to work on locked objects and locked layers.
Move the surrounding curve area smoothly relative to the distance.
Move the surrounding surface area smoothly relative to the distance.
Move objects relative to a center with falloff.
Turn on control points for polysurfaces.
Draw a solid sphere.
Draw a spiral curve with options for number of turns, pitch, flat, vertical, and around a curve.
Divide objects using other objects as cutters.
Divide into separate objects meshes that do not connect, but are still one object.
Divide a surface edge.
Divide a planar polysurface face.
Divide a mesh edge.
Divide a mesh with a curve.
Copy, rotate, scale, and wrap objects on a surface.
在模型中建立一个圆锥状投射的灯光。
Flatten a non-developable (curved in two directions) 3-D mesh or NURBS surface into a flat 2-D pattern.
Return curves and surfaces to the original squished 3-D shape.
Provide information about the settings used to squish the object.
Draw a surface from a grid of points that represent surface control points.
Draw a surface from three or four corner points.
Draw a surface from a grid of points that lie on the surface.
Change the location where the start and end edges meet on a closed surface.
Browse the structure of a STEP file.
Scale areas of an object in one direction.
Shorten a curve to the new picked endpoints.
Transpose the corners of mesh triangles.
Fit a surface through profile curves and one edge curve.
Fit a surface through profile curves and two edge curves.
将曲线或曲面镜像,并使两个曲面以设定的连续性相接。
Update all viewports to standard views.
Change an object's material color to match its object or layer display color.
Set the scale and center of all viewports to match the active viewport.
Deform objects toward or away from an axis.
Create annotation text.
Draw text-shaped curves, surfaces, or polysurfaces based on TrueType fonts.
Scale text in model and layout space.
Use false-color display to evaluate the thickness of a solid.
Turn off thickness analysis display.
Rotate the view around the view axis.
Toggle the display state of render meshes on an object.
Draw a torus (donut shape).
将选取的网格物件的所有四角形网格面分割为两个三角形的网格面。
Split each non-planar quadrangular mesh face into two triangles.
Cut and delete selected portions of an object at the intersection with another object.
Draw a pyramid whose apex is truncated by a plane.
Draw a closed cylinder with a concentric cylindrical hole.
Create curves between two open or closed input curves.
Create intermediate surfaces between two input surfaces.
Deform objects by rotating portions around an axis.
复原最后的动作。
Undo the last view change.
Remove the group status from objects.
Change the normal direction mesh faces so they all point in a consistent direction.
Split polysurface edges.
解除锁定所有锁定的物件。
Unlock selected locked objects.
Reset the texture coordinates.
Flatten (develop) a surface or polysurface with curvature in one direction to a planar surface.
移除曲面的修剪边缘。
Untrim all edges.
Untrim surface border.
Untrim interior holes.
Add creases to a smooth mesh by creating coincident vertices.
Add creases to a smooth mesh by creating coincident vertices along selected edges.
Specifies whether extrusion objects or polysurfaces are used when extruding straight‑side objects.
在两个曲面之间建立不等距的混接曲面。
Create a chamfer surface between surface edges with varying distance values.
Create a round tangent surface between two surface edges with varying radius values.
Copy a surface specified varying distances from the original surface.
Save an image of the current view to the Windows Clipboard.
Save an image of the current view to a file.
Title, size, projection, camera and target, lens length, wallpaper.
Title, size, projection, camera and target, lens length, wallpaper.
Report the volume of closed surfaces, polysurfaces, or meshes.
Report the coordinates of and place a point object at the volume centroid of surfaces and polysurfaces.
Report the volume moments of inertia of surfaces and polysurfaces.
Edit the weight of a curve or surface control point.
Remove creases from a mesh by merging coincident mesh vertices.
Remove creases from a mesh by merging coincident mesh vertices along selected edges.
Remove creases from a mesh by merging all selected mesh vertices.
Report object properties details.
Trim a polysurface with a curve similar to cutting foam with a heated wire.
Visually evaluate surface smoothness and continuity using a stripe map.
Turn off zebra analysis.
Move the viewport camera so the area defined by a window selection fills the viewport.
Adjust the lens length of the viewport camera in a perspective view.
Zooms to include all naked edges on selected objects with naked edges.
Zooms to include all non-manifold edges on selected objects with non-manifold edges.