Taper

Taper 指令将物件沿着指定轴线做锥状变形。

步骤

1. 指定 锥状轴的起点。

请参考 Line 指令的选项说明。

2. 指定锥状轴的终点。
3. 指定起始距离。
4. 指定终止距离。

指令行选项

复制

复制选项决定物件是否被复制,当加号 出现时说明已经进入复制模式。

附注: RememberCopyOptions 指令可以设定是否记忆变动类指令的复制选项的设定。

History enabled.

硬性

硬性选项决定在变形中哪些物件是不变形的。

The illustration shows the Rigid option with the Bend command.

Original objects (left), Rigid=No (center), Rigid=Yes (left).

Individual objects will not change, only their positions will change.

Individual objects are transformed as well as their positions.

硬性=是。

硬性=否。

平坦模式

创建一个一维单方向的锥化。

Infinite

The Infinite option determines the length of the taper.

The deformation happens throughout the object, even if the axis is shorter.

The deformation takes place only the length of the axis. The length of the axis is important. If the axis is shorter than the object, the taper applies only to that part of the object.

PreserveStructure

The PreserveStructure option specifies whether the control-point structure of a curve or surface will be maintained after the deformation.

The control point structure of the surface is maintained. Deformation may be less accurate if there are too few control points in on the object.

The objects are refit as needed with more control points to allow accurate deformation.

维持结构=是(左); 维持结构=否(右)。

附注: 这个选项无法使用在多重曲面上,如果选取的物件是多重曲面时,指令不会显示这个选项。

请参考

Use Universal Deformation Technology