RebuildUV

RebuildUV 指令以设定的控制点数重建曲面的 U 或 V 方向。

步骤

4 选取要重建的曲面。

指令行选项

方向 (仅曲面)

选择 U、V 或两方向。

点数

The PointCount option specifies the number of control points in the result.

类型

松弛

The surface control points are created at the same locations as the control points of the original. This is a good option if the control points will be edited later.

法线

The surface has an average amount of stretching between the curves. This is a good choice when the curves are proceeding in a relatively straight path or there is a lot of space between the curves.

Straight sections

Creates a ruled surface: the sections between the curves are straight.

Tight

The surface closely follows the original. This is a good choice when the input curves are going around a corner.

Uniform

Makes the object knot vectors uniform.

删除输入物件

将原来的物件从文件中删除。

Retains the original geometry.

目前的图层

将输出的物件建立在目前的图层上。

请参考

编辑曲面