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Single SubD face

Creates SubD faces that can be standalone or added to an existing SubD object.

SubDPlane

Creates a subdivision plane object.

SubDCone

Creates a Subdivision cone object.

SubDTruncatedCone

Creates a subdivision truncated cone object.

SubDCylinder

Creates a Subdivision cylinder object.

SubDSphere

Creates a subdivision sphere object.

SubDEllipsoid

Creates a Subdivision ellipsoid object.

SubDTorus

Creates a subdivision torus object.

SubDBox

Creates a Subdivision box object.

SubD Revolve

Create a SubD by revolving a profile curve around an axis.

SubDSweep1

The SubDSweep1 command sweeps a shape curve along a rail curve to create a SubD.

SubDSweep2

The SubDSweep2 command sweeps a shape curve along two rail curves to create a SubD.

SubDLoft

Creates a SubD through selected curves that define the shape.

MultiPipe

Creates a SubD pipe frame with smooth conjunctions from intersected curves.

RemoveCrease

Smoothes creased SubD edges/vertices, or welds mesh edges.

Crease

Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.

SubDExpandEdges

Expands selected SubD edges into faces.

Bevel

Chamfers/fillets SubD edges with specified segments.

InsertEdge (loop)

Inserts edges beside a SubD or mesh edge loop.

InsertEdge (ring)

Inserts edges across a SubD or mesh edge ring.

InsertPoint

Adds vertices and edges to a Mesh or SubD along the picked points on edges.

Append to SubD

Adds triangle, quad, or Ngon faces to an existing SubD.

MergeCoplanarFace

Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.

MergeAllCoplanarFaces

Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.

Inset

Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.

Stitch

Matches the positions of a pair of mesh/SubD vertices.

Bridge

Creates faces to connect two SubD/Mesh edge chains.

SubDivide

Applies iterations of the Catmull-Clark subdivision to whole Mesh/SubD objects or selected faces.

Slide

Moves selected vertices (or vertices of selected edges) along adjacent edges.

PackSubDFaces

Resets a SubD to the default face packing if adding creases or deleting faces breaks the rectangular quad grids.

SetPerFaceColorByFacePack

Changes colors of SubD faces based on the divisions of rectangular quad grids.

MergeFaces

Merges a connected set of SubD or mesh faces into a single face.

DeleteFaces

Remove faces from a mesh, SubD or Polysurface to create a hole.

Reflect

Makes a SubD symmetrical across a reflection plane and merges both sides into a single SubD.

RemoveSymmetry

Removes the SubD symmetry constraints set by the Reflect and Radiate commands from selected SubDs.

Radiate

Creates a radial-symmetrical SubD with specified segments.

RadiateFind

Identifies the precisely shaped radial symmetry structure in a SubD and then automatically synchronizes editing between the identical regions around the central axis.

Fill

Create SubD faces from SubD boundary edges.

ExtrudeMesh

Extrudes mesh faces and boundary edges with different direction modes.

OffsetSubD

Makes a copy of a SubD by moving its vertices towards the normal direction with the specified distance.

QuadRemesh

Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.

RepairSubD

Inspects and deletes damaged components, wire edges, and Non-manifold edges on SubDs.

ToNURBS

Convert objects like polycurves, extrusions, meshes, SubDs, true circles and arcs, to NURBS geometry components.

ToSubD 

Converts a mesh, a surface or an extrusion object into a SubD object.

SubDDisplayToggle

Switches the appearance of all SubD objects between smooth and flat modes.

SelSubD

Select all Rhino SubD objects in the model that are not locked or hidden.

SelEdgeLoop

Selects a loop of mesh/SubD edges by picking an edge in the loop.

SelEdgeRing

Selects a ring of mesh/SubD edges by picking an edge in the ring.

SelFaceLoop

Selects a loop of mesh/SubD faces by picking an edge between any two faces in the loop.

SelBrush

Drag the mouse like a brush stroke to select objects.

NamedSelections

Opens the Named Selections panel that saves selection sets.

SelectionFilterEdges

Restricts selection to edges of surfaces, meshes, and SubDs.

SelectionFilterFaces

The SelectionFilterFaces command restricts selection to surfaces, mesh faces, and SubD faces.

SelectionFilterNone

Resets the filter settings. Object selection returns to the default behavior.

SelectionFilterVertices

Restricts selection to object grips.

SelectionFilterNone

Resets the filter settings. Object selection returns to the default behavior.

SelectionFilterNone

Resets the filter settings. Object selection returns to the default behavior.

SubDFaceEdgeVertexToggle

Toggles SubD sub-object selection between SubD faces, edges, and vertices.

MakeSubDFriendly

Makes any curves SubD compatible.

SubDUnfriend

Makes the constrained control points of a SubD friendly curve editable.