Creates SubD faces that can be standalone or added to an existing SubD object.
Creates a subdivision plane object.
Creates a Subdivision cone object.
Creates a subdivision truncated cone object.
Creates a Subdivision cylinder object.
Creates a subdivision sphere object.
Creates a Subdivision ellipsoid object.
Creates a subdivision torus object.
Creates a Subdivision box object.
The SubDSweep1 command sweeps a shape curve along a rail curve to create a SubD.
The SubDSweep2 command sweeps a shape curve along two rail curves to create a SubD.
Creates a SubD through selected curves that define the shape.
Creates a SubD pipe frame with smooth conjunctions from intersected curves.
Smoothes creased SubD edges/vertices, or welds mesh edges.
Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.
Chamfers/fillets SubD edges with specified segments.
Inserts edges beside a SubD or mesh edge loop.
Inserts edges across a SubD or mesh edge ring.
Adds vertices and edges to a Mesh or SubD along the picked points on edges.
Adds triangle, quad, or Ngon faces to an existing SubD.
Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.
Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.
Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.
Matches the positions of a pair of mesh/SubD vertices.
Creates faces to connect two SubD/Mesh edge chains.
Applies iterations of the Catmull-Clark subdivision to whole Mesh/SubD objects or selected faces.
Moves selected vertices (or vertices of selected edges) along adjacent edges.
Remove faces from a mesh, SubD or Polysurface to create a hole.
Merges a connected set of SubD or mesh faces into a single face.
Makes a SubD symmetrical across a reflection plane and merges both sides into a single SubD.
Create SubD faces from SubD boundary edges.
Extrudes mesh faces and boundary edges with different direction modes.
Makes a copy of a SubD by moving its vertices towards the normal direction with the specified distance.
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
Inspects and deletes damaged components, wire edges, and Non-manifold edges on SubDs.
Convert objects like polycurves, extrusions, meshes, SubDs, true circles and arcs, to NURBS geometry components.
Converts a mesh, a surface or an extrusion object into a SubD object.
Switches the appearance of all SubD objects between smooth and flat modes.
Select all Rhino SubD objects in the model that are not locked or hidden.
Link to Select SubD toolbar.
Selects a loop of mesh/SubD edges by picking an edge in the loop.
Selects a ring of mesh/SubD edges by picking an edge in the ring.
Selects a loop of mesh/SubD faces by picking an edge between any two faces in the loop.
Drag the mouse like a brush stroke to select objects.
Opens the Named Selections panel that saves selection sets.
Restricts selection to edges of surfaces, meshes, and SubDs.
The SelectionFilterFaces command restricts selection to surfaces, mesh faces, and SubD faces.
Toggles SubD sub-object selection between SubD faces, edges, and vertices.
Rhinoceros 7 © 2010-2021 Robert McNeel & Associates. 12-Jun-2021