The ToNURBS command converts mesh objects and SubD objects/edges to NURBS surfaces or curves. It can also convert simple objects to NURBS for programs that only read NURBS. For example, Extrusion object is one of the simple object types. It is defined only by a profile curve and a length.
Hold down Shift+Ctrl and click mesh or SubD edges. Double-click to select an edge loop.
The NURBS object will replace the non-NURBS object.
The NURBS object will simply be added on the current layer. Both the old and new objects will be in the same location.
Click to set the options only used for mesh to NURBS conversion.
Mesh triangles will be replaced by trimmed NURBS surfaces.
Mesh triangles will be replaced by untrimmed NURBS surfaces.
Click to set the options only used for SubD to NURBS conversion.
Specifies if quad face grids will be merged when converting a SubD into a polysurface.
Merges a quad face grid into a larger NURBS surface.
Creates a NURBS surface from each quad SubD face.
Continuity on a SubD at extraordinary vertices is G2. When converting a SubD to a polysurface, extraordinary vertices can only be approximated. This option controls the continuity of the polysurface at extraordinary vertices. Away from extraordinary vertices, the polysurface is always G2 in smooth SubD regions.
Makes the polysurface G0 at the extraordinary vertices. The shape of the polysurface will be as close as possible to the SubD.
Makes the polysurface G1 at the extraordinary vertices. The polysurface deviates from the SubD a little bit more than G0.
Similar to the G1 option, but tries to make the edge normal deviation around extraordinary vertices 1 degree or less.
Makes the polysurface G2 at the extraordinary vertices.
Forcing G2 adds bulges or dents around extraordinary vertices.
Rhinoceros 7 © 2010-2022 Robert McNeel & Associates. 04-Jul-2022