Welcome to Rhino
What do you want to do?
Start Rhino
Start Rhino with shortcuts, schemes, and "safe mode".
Learn about Rhino
Rhino basics
Rhino objects—curves, surfaces, solids
Keyboard and command-line modifiers
Cartesian coordinates—x, y, and z coordinate entry
Angle entry—draw at a specific angle
Distance entry—draw at a specific distance
Construction planes—the Rhino "drawing board"
Shortcuts—save keystrokes and mouse clicks
SmartTrack—a system of temporary reference lines and points
Using toolbars and buttons—palettes of icons that run commands
Drag and drop a file into Rhino—open, insert, import geometry and insert images
Video training
Create curves, surfaces, and solids
Draw lines and curves—starting objects
Create curves from other objects—extract surface edges, blend, fillet, chamfer
Draw point objects—mark locations in space
Create surfaces—Rhino building blocks
Create solid objects—basic solids spheres, boxes, ellipsoids
Fillet, blend, or chamfer between curves and surfaces
Edit curves, surfaces, and solids
Move objects and parts of objects
Edit curves—reshape and refine
Edit objects using control points
Create and edit holes in surfaces
Boolean objects—union, difference, intersection
Split and trim curves and surfaces
Copy and duplicate objects
Array objects—rectangular, polar, and linear arrays
Copy and duplicate objects, surface edges, layers
Transform objects
Transform objects—move, copy, rotate, scale, orient
Use Universal Deformation Technology (UDT)—squishy object editing
Use modeling aids to model with precision
Use construction planes—the drawing "board"
Use modeling aids—keep the cursor under your control
Work with meshes
Extract and collapse mesh faces and vertices
Manage files
Manage viewports and views
Set viewport display modes—wireframe, shaded, rendered
Navigate in the viewports—zoom, pan, rotate
Manage viewports—arrange, set number, open new
Use text and annotation
Use drafting tools—hatch, make 2-D drawings, drawing order for curves
Use annotation—dots, text, and dimensions
Manage layers, blocks, groups, and object properties
Use layers for model organization
Manage object properties—color, layer, materials
Manage object visibility—hide, show, lock
Analyze objects
Measure objects—length, area, mass properties
Analyze an object's mass properties
Render and animate scenes
Use utility functions
Use the Clipboard—copy, paste, cut
Use scripting to extend functionality