Welcome to Rhino

What do you want to do?

Start Rhino

Start Rhino with shortcuts, schemes, and "safe mode".

What is new in Rhino 9

Learn about Rhino

Rhino User's Guide

Read online or download the printable PDF

Create curves, surfaces, and solids

Draw lines and curves—starting objects

Create curves from other objects—extract surface edges, blend, fillet, chamfer

Draw point objects—mark locations in space

Create surfaces—Rhino building blocks

Create solid objects—basic solids spheres, boxes, ellipsoids

Fillet, blend, or chamfer between curves and surfaces

Edit curves, surfaces, and solids

Select objects for editing

Move objects and parts of objects

Edit curves—reshape and refine

Edit surfaces

Edit solid objects

Edit objects using control points

Edit objects using history

Create and edit holes in surfaces

Extend curves and surfaces

Extract object sub-elements

Extrude curves and surfaces

Flatten curves and surfaces

Undo and redo actions

Boolean objects—union, difference, intersection

Split and trim curves and surfaces

Copy and duplicate objects

Array objects—rectangular, polar, and linear arrays

Copy and duplicate objects, surface edges, layers

Transform objects

Transform objects—move, copy, rotate, scale, orient

Use Universal Deformation Technology (UDT)—squishy object editing

Use modeling aids to model with precision

Use construction planes—the drawing "board"

Use modeling aids—keep the cursor under your control

Work with meshes

Draw mesh objects

Edit mesh objects

Extract and collapse mesh faces and vertices

Manage files

Work with files

Manage viewports and views

Set viewport display modes—wireframe, shaded, rendered

Navigate in the viewports—zoom, pan, rotate

Manage viewports—arrange, set number, open new

Use text and annotation

Use drafting tools—hatch, make 2-D drawings, drawing order for curves

Use page layouts

Use annotation—dots, text, and dimensions

Manage layers, blocks, groups, and object properties

Use layers for model organization

Work with blocks and groups

Manage object properties—color, layer, materials

Manage object visibility—hide, show, lock

Analyze objects

Analyze objects for errors

Measure objects—length, area, mass properties

Analyze an object's mass properties

Render and animate scenes

Add lights for rendering

Use materials and textures

Render your model scene

Save viewport images

Animate views

Use utility functions

Use the Clipboard—copy, paste, cut

Import and export

Use scripting to extend functionality

Customize the toolbar layout

Utility functions—web browser, hyperlink, purge unused layers, blocks, hatch patterns, annotation styles

Get more help

Help and technical support