Edit mesh objects
Edit existing mesh objects.
Edit meshes
![](../image/command_icons/fillmeshhole.png)
FillMeshHole
Fill a hole in a mesh.
![](../image/command_icons/fillmeshholes_rt.png)
FillMeshHoles
Fill all holes in a mesh.
![](../image/command_icons/mergefaces.png)
MergeFaces
Merges a connected set of SubD or mesh faces into a single face.
![](../image/command_icons/meshbooleandifference.png)
MeshBooleanDifference
Subtract the volume of one set of objects from another resulting in a mesh.
![](../image/command_icons/meshbooleanintersection.png)
MeshBooleanIntersection
Create a new mesh from the intersected volumes of objects.
![](../image/command_icons/meshbooleansplit.png)
MeshBooleanSplit
Split and close objects at intersections.
![](../image/command_icons/meshbooleanunion.png)
MeshBooleanUnion
Combine the volumes of objects into a single mesh.
![](../image/command_icons/meshintersect.png)
MeshIntersect
Create a polyline at the intersection of mesh objects.
![](../image/command_icons/meshsplit.png)
MeshSplit
Divide meshes into parts with another object.
![](../image/command_icons/meshtrim.png)
MeshTrim
Delete portions of a mesh inside or outside intersections with another object.
![](../image/command_icons/addngonstomesh.png)
AddNgonsToMesh
Converts regions of connected coplanar welded faces into n-gons.
![](../image/command_icons/offsetmesh.png)
OffsetMesh
Copies a mesh by moving the vertices a specified distance with different direction modes.
![](../image/command_icons/patchsingleface.png)
PatchSingleFace
Fill a mesh hole with a single mesh face.
![](../image/command_icons/_no_toolbar_button.png)
SplitMeshWithCurve
Divide a mesh with a curve.
![](../image/command_icons/weld.png)
Weld
Remove creases from a mesh by merging coincident mesh vertices.
![](../image/command_icons/unweld_rt.png)
Unweld
Add creases to a smooth mesh by creating coincident vertices.
![](../image/command_icons/weldedge.png)
WeldEdge
Merges coincident vertices along selected unwelded mesh edges, or smooths selected creased edges in SubDs.
![](../image/command_icons/unweldedge_rt.png)
UnweldEdge
Add creases to a smooth mesh by creating coincident vertices along selected edges.
![](../image/command_icons/weldvertices.png)
WeldVertices
Remove creases from a mesh by merging all selected mesh vertices.
Fix mesh errors
![](../image/command_icons/culldegeneratemeshfaces.png)
CullDegenerateMeshFaces
Delete zero-area mesh faces.
![](../image/command_icons/matchmeshedge.png)
MatchMeshEdge
Move naked mesh face edges to meet adjacent face edges.
![](../image/command_icons/meshrepair.png)
MeshRepair
Open the Mesh Repair wizard.
![](../image/command_icons/rebuildmesh.png)
RebuildMesh
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
![](../image/command_icons/rebuildmeshnormals.png)
RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.
![](../image/command_icons/swapmeshedge.png)
SwapMeshEdge
Transpose the corners of mesh triangles.
![](../image/command_icons/unifymeshnormals.png)
UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.
Change mesh structure
![](../image/command_icons/polygoncount.png)
PolygonCount
Report the number of mesh polygons in a selected object.
![](../image/command_icons/quadrangulatemesh.png)
QuadrangulateMesh
Merge mesh triangles into quadrangles.
![](../image/command_icons/quadremesh.png)
QuadRemesh
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
![](../image/command_icons/reducemesh.png)
ReduceMesh
Reduce the number of mesh polygons and triangulates quadrangles.
![](../image/command_icons/triangulatemesh.png)
TriangulateMesh
Split each quadrangular mesh face into two triangles.
![](../image/command_icons/triangulatenonplanarquads_rt.png)
TriangulateNonPlanarQuads
Split each non-planar quadrangular mesh face into two triangles.
![](../image/command_icons/_no_toolbar_button.png)
TriangulateRenderMeshes
Split each quadrangular polygon render mesh face into two triangles.
N-gon related
![](../image/command_icons/addngonstomesh.png)
AddNgonsToMesh
Converts regions of connected coplanar welded faces into n-gons.
![](../image/command_icons/deletemeshngons.png)
DeleteMeshNgons
Converts n-gons on a mesh into triangle or quad faces.
See also
![](../image/command_icons/mesh.png)
Mesh
Create a mesh from a NURBS surface or polysurface.
The MeshRepair command integrates many mesh cleanup commands into a single dialog.