Render your model scene
Render the model using the current renderer producing a color image in a separate display window.
Rendering overview
The process needed to render scenes consists of four basic steps:
- Add lighting
- Assign materials
- Set up the environment
- Render
Although the steps do not have to be done in this order, using this method seems to make setting up a scene more efficient. To improve quality, repeat these steps until the image looks right to you.
Set up materials
Assign materials to layers
- In the Layers dialog box, select one or more layer names, and click in the Material column.
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In the Layer Material dialog box, set up material properties.
Type a letter to navigate to the first material in the list with a name starting with the letter.
Assign materials to objects
- Select an object.
- On the Edit menu, click Object Properties.
- In the Properties panel, on the Material page, set up material properties.
Set up lighting
- Add spotlights or other lights.
Set up the rendering environment
The rendering properties include environment settings like background color and image.
- Open the Environment Editor.
- Set up environment properties.
Turn on a ground plane
- Open the Ground Plane panel.
- Set up ground plane properties.
Render and save
- On the Render menu, click Render.
- In the Render Window, on the File menu, click Save As.
Set up and preview rendering
Lights
Open the Lights panel.
Environments
Opens the Environments panel.
PropertiesPage, Material
Edit the material properties of the selected object.
SynchronizeRenderColors
Change an object's material color to match its display color.
Rendered viewport display mode
Shade objects with a simulation of the rendered view.
RenderPreview
Renders the current viewport in the Render window with a rough quality for a fast preview.
RenderPreviewWindow
Renders a selected area in the viewport with a rough quality for a fast preview.
RenderInWindow
Render a selected area in the render window at viewport resolution.
RenderPreviewInWindow
Renders a selected area of the current viewport in the Render window with a rough quality for a fast preview.
Manage libraries, previews, support, texture size.
ShowRenderMesh
Display the render mesh for selected objects.
HideRenderMesh
Hide the render mesh displayed with the ShowRenderMesh command.
ContentFilter
Open the Content Filter dialog box.
Render
Render
Render the objects using the current renderer.
RenderArctic
Renders opaque materials, scene lighting, ground plane and background as if they are white.
RenderBlowup
Render a selected area of the current viewport in the render window at the resolution specified in the Rendering panel.
RenderWindow
Render a selected area in the viewport at viewport resolution.
RenderInWindow
Render a selected area in the render window at viewport resolution.
SetCurrentRenderPlugIn
Specify a rendering plug-in.