Create curves from other objects
Use existing objects to create curves by using the objects as location references or by copying borders, edges, and outlines.
Draw a curve through points
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CurveThroughPolyline
Create a curve from polyline vertices.
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CurveThroughPt
Fit a curve through point objects.
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CurveThroughSrfControlPt
Fit curves through surface control points.
Blend between two curves or surfaces
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ArcBlend
Create an arc blend curve between two curves.
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Blend
Connect two curves maintaining continuity.
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BlendCrv
Connect two curves with continuity control.
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Chamfer
Create a line segment between two curves and trims or extends the curves to meet it.
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Fillet
Add an arc between two curves and trims or extends the curves to the arc.
Duplicate surface edges
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DupBorder
Create a curve or polyline that copies a surface, polysurface, or mesh border.
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DupEdge
Create a curve that copies a surface edge.
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DupFaceBorder
Creates a curve that copies a polysurface face border.
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DupMeshEdge
Creates a polyline that duplicates the edge of a mesh.
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DupMeshHoleBoundary
Create a polyline that duplicates the boundary of a mesh hole.
Contour and section
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Contour
Creates planar curves, points, or hatches by intersecting evenly spaced planes with the input objects.
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CSec
Create cross-section curves through profile curves.
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MeshOutline
Create a polyline outline of mesh objects or surface render mesh.
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PointCloudContour
Create a series of planar curves by intersecting spaced planes with a point cloud.
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PointCloudSection
Create a planar curve by intersecting a plane with points or pointcloud objects.
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Section
Creates planar curves, points, or hatches by intersecting a plane with the input objects.
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Silhouette
Create outline curves from a surface or polysurface.
Create curves from other curves
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Crv2View
Create a curve by averaging two input curves that are planar in two different views.
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Offset
Copy a curve parallel to the original.
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OffsetCrvOnSrf
Copy a curve on a surface parallel to the original.
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OffsetNormal
Copy a curve on a surface parallel to the original in the surface normal direction.
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Project
Project curves/points toward a construction plane to intersect a surface, polysurface, mesh, or SubD.
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Pull
Moves curves and points toward the normal direction of a surface, mesh, polysurface, or SubD to find intersections.
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ShortPath
Create the shortest possible curve (geodesic) between two points on a surface.
Create curves from surfaces
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Bounce
Shoot a ray at a collection of surfaces to create a polyline path.
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CreateUVCrv
Project a surface boundary and trim curves onto the world xy plane.
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Intersect
Create point objects or curves at the intersections of curves and surfaces.
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IntersectTwoSets
Find the intersection of one set of objects with another set of objects.
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Make2D
Project geometry to the construction plane.