Edit mesh objects

Edit existing mesh objects.

Edit meshes

FillMeshHole

Fill a hole in a mesh.

FillMeshHoles

Fill all holes in a mesh.

MergeFaces

Merges a connected set of SubD or mesh faces into a single face.

MeshBooleanDifference

Subtract the volume of one set of objects from another resulting in a mesh.

MeshBooleanIntersection

Create a new mesh from the intersected volumes of objects.

MeshBooleanSplit

Split and close objects at intersections.

MeshBooleanUnion

Combine the volumes of objects into a single mesh.

MeshIntersect

Create a polyline at the intersection of mesh objects.

MeshSplit

Divide meshes into parts with another object.

MeshTrim

Delete portions of a mesh inside or outside intersections with another object.

AddNgonsToMesh

Converts regions of connected coplanar welded faces into Ngons.

OffsetMesh

Copies a mesh by moving the vertices a specified distance with different direction modes.

PatchSingleFace

Fill a mesh hole with a single mesh face.

SplitMeshWithCurve

Divide a mesh with a curve.

Weld

Remove creases from a mesh by merging coincident mesh vertices.

Unweld

Add creases to a smooth mesh by creating coincident vertices.

WeldEdge

Merges coincident vertices along selected unwelded mesh edges, or smooths selected creased edges in SubDs.

UnweldEdge

Add creases to a smooth mesh by creating coincident vertices along selected edges.

WeldVertices

Remove creases from a mesh by merging all selected mesh vertices.

Fix mesh errors

CullDegenerateMeshFaces

Delete zero-area mesh faces.

MatchMeshEdge

Move naked mesh face edges to meet adjacent face edges.

MeshRepair

Open the Mesh Repair wizard.

RebuildMesh

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

RebuildMeshNormals

Remove mesh normals and reconstruct the face and vertex normals.

SwapMeshEdge

Transpose the corners of mesh triangles.

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Change mesh structure

PolygonCount

Report the number of mesh polygons in a selected object.

QuadrangulateMesh

Merge mesh triangles into quadrangles.

QuadRemesh

Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.

ReduceMesh

Reduce the number of mesh polygons and triangulates quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads

Split each non-planar quadrangular mesh face into two triangles.

TriangulateRenderMeshes

Split each quadrangular polygon render mesh face into two triangles.

Ngon related

AddNgonsToMesh

Converts regions of connected coplanar welded faces into Ngons.

DeleteMeshNgons

Converts Ngons on a mesh into triangle or quad faces.

See also

Mesh

Create a mesh from a NURBS surface or polysurface.

White paper: Scan, Cleanup, Remodel

Collapse mesh faces and vertices

 

 

 

Rhinoceros 7 © 2010-2021 Robert McNeel & Associates. 20-Nov-2021