Use Universal Deformation Technology to deform objects
Universal Deformation Technology (UDT) allows objects to be stretched, bent, and twisted. The UDT tools allow you to deform meshes, curves, surfaces, polysurfaces, and solids without worrying about the integrity of the object.
Bend
Deform objects along an arc.
Cage
Create a control cage object used by the CageEdit command to deform other objects.
CageEdit
Deform objects smoothly using control cage objects.
Flow
Re-align objects from a base curve to a target curve.
FlowAlongSrf
Re-align objects from a source surface to a target surface.
Maelstrom
Deform objects in a spiral.
ReleaseFromCage
Remove objects from a control cage.
Splop
Copy, rotate, scale, and wrap objects on a surface.
Stretch
Scale areas of an object in one direction.
Taper
Deform objects toward or away from an axis.
Twist
Deform objects by rotating portions around an axis.