Navigate in viewports
Navigation is accomplished using a camera and target metaphor. The camera and target can be visualized with the Camera command.
The viewport title has some special functions for manipulating the viewport.
- Click the title to make the viewport active without disturbing the view.
- Drag the viewport title to move the viewport.
- Double-click the viewport title to maximize the viewport. Double-click again to restore the size to normal.
Viewport projection
Viewports can have one of three projections: parallel, perspective or two-point perspective.
Right mouse navigation works differently in the two viewport styles. In parallel views, right mouse dragging pans the view. In perspective views, right-mouse dragging rotates the view. In the usual four-viewport layout, there are three parallel viewports and one perspective viewport.
Parallel
Parallel views are also called orthogonal views in some systems. In a parallel view, all the grid lines are parallel to each other, and identical objects look the same size, regardless of where they are in space.
Perspective
In a perspective view, grid lines converge to a vanishing point. This provides the illusion of depth in the viewport. Perspective projection makes objects farther away look smaller.
Viewport navigation
Rhino’s easy navigation helps you to visualize your model.
The simplest way to change the view is to drag the mouse with right button held down. This pans the view in parallel views and rotates the view in perspective views.
You can change your view in the middle of a command to see precisely where you want to select an object or choose a point.
Camera
Show, hide, or toggle the visibility of the viewport camera.
UndoView
Undo the last view change.
Pan and Rotate
Pan
Shift the location of the view camera and target parallel to the view plane.
RotateCamera
Rotate the view target around the camera.
RotateView
Rotate the view camera around the target.
TiltView
Rotate the view around the view axis.
Zoom
DollyZoom
Move the camera location and change the lens length at the same time.
Zoom
Move the viewport camera so the area defined by a window selection fills the viewport.
Zoom1To1Calibrate
Calibrate the screen for the Zoom command, 1To1 option.
ZoomLens
Adjust the lens length of the viewport camera in a perspective view.
ZoomNaked
Zoom to include all naked edges on selected objects with naked edges.
ZoomNonManifold
Zoom to include all non-manifold edges on selected objects with non-manifold edges.
Set a view
MoveTargetToObjects
Move the target to the center of selected objects.
NamedView
Manage the named views.
OneView
Sets the active construction plane according to the current view direction to accommodate single-window modeling.
OrientCameraToSrf
Align the view to a surface normal.
PerspectiveAngle
Set the viewport field-of-view angle.
PerspectiveMatch
Allow matching the view to the Wallpaper image.
Plan
Set the viewport to a parallel plan view.
SetView
Change the view to a standard construction plane view.
SetViewToSpotlight
Match the view to a spotlight direction.
SwapView
Exchange the views in two viewports with one another.
See also
Synchronize Views
Set the scale and center of all viewports to match the active viewport.
Turntable
Rotate a view around the target.
WalkAbout
Toggle between WalkAbout and normal navigation modes.