Use materials and textures
A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.
Note
- Materials can be dragged and dropped onto Material, Texture, and Environment controls.
- Colors and textures can be dragged from the color swatch and dropped onto any other color swatch or control in the Materials panel, Textures panel, or Environments panel.
Use materials
![Toolbar: Render Tools](../image/command_icons/materialeditor.png)
Materials
Open or close the Materials panel.
![Toolbar: Properties](../image/command_icons/materialproperties.png)
MaterialProperties
Assignment, color, bump, environment map, name, texture, transparency.
Apply and map textures
![Toolbar: Render Tools](../image/command_icons/texturepalette.png)
Textures
Open or close the Textures panel.
Texture Mapping
Manage channel, mapping type display mapping widgets.
![Toolbar: Texture Mapping](../image/command_icons/uveditor.png)
UVEditor
Project the texture coordinates of the selected object to a specified region of space.
![Toolbar: Texture Mapping](../image/command_icons/unwrap.png)
Unwrap
Project surface mapping texture coordinates and the texture of an object onto the world xy plane.
![Toolbar: Popup | Properties | Standard](../image/command_icons/properties.png)
Properties
Open the Properties panel.
![Toolbar: Render Tools | Texture Mapping](../image/command_icons/mappingwidget.png)
MappingWidget
Turn on texture mapping widgets.
![Toolbar: Texture Mapping](../image/command_icons/applyboxmapping.png)
ApplyBoxMapping
Add a box texture mapping channel to an object.
![Toolbar: Texture Mapping](../image/command_icons/applycustommapping.png)
ApplyCustomMapping
Add a custom texture mapping channel to an object.
![Toolbar: Texture Mapping](../image/command_icons/applycylindricalmapping.png)
ApplyCylindricalMapping
Add a cylindrical texture mapping channel to an object.
![Toolbar: Texture Mapping](../image/command_icons/applyplanarmapping.png)
ApplyPlanarMapping
Add a planar texture mapping channel to an object.
![Toolbar: Texture Mapping](../image/command_icons/applysphericalmapping.png)
ApplySphericalMapping
Add a spherical texture mapping channel to an object.
![Toolbar: Texture Mapping](../image/command_icons/applysurfacemapping.png)
ApplySurfaceMapping
Add a surface texture mapping channel to an object.
![Toolbar: Texture Mapping](../image/command_icons/matchmapping.png)
MatchMapping
Change an object's texture mapping properties to match another object.
![Toolbar: Utilities](../image/command_icons/clearallmeshes.png)
ClearAllMeshes
Delete render and analysis meshes.