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Check

Report errors in an object's data structure.

MeshRepair

Open the Mesh Repair wizard.

Weld

Remove creases from a mesh by merging coincident mesh vertices.

Link to Welding toolbar.

WeldVertices

Remove creases from a mesh by merging all selected mesh vertices.

MatchMeshEdge

Move naked mesh face edges to meet adjacent face edges.

FillMeshHole

Fill a hole in a mesh.

FillMeshHoles

Fill all holes in a mesh.

RebuildMeshNormals

Remove mesh normals and reconstruct the face and vertex normals.

RebuildMesh

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

DeleteFaces

Remove faces from a mesh, SubD or Polysurface to create a hole.

PatchSingleFace

Fill a mesh hole with a single mesh face.

CullDegenerateMeshFaces

Delete zero-area mesh faces.

SwapMeshEdge

Transpose the corners of mesh triangles.

UnifyMeshNormals

Change the normal direction mesh faces so they all point in a consistent direction.

Flip

Reverse the normal direction of a curve, surface, or mesh.

ApplyMesh

Fit a mesh that matches a source mesh onto a surface.

SplitMeshEdge

Divide a mesh edge.

SplitDisjointMesh

Divide into separate objects meshes that do not connect, but are still one object.

Mesh

Create a mesh from a NURBS surface or polysurface.

MeshToNURB

Duplicate each mesh face with a NURBS surface.

MeshPatch

Create a mesh from curves and points.

MeshFromLines

Create a mesh from intersecting lines.

InsertPoint

Adds vertices and edges to a Mesh or SubD along the picked points on edges.

MeshFromPoints

Creates a mesh from point objects or point clouds.

ApplyMeshUVN

Wrap meshes and points onto a surface.

MeshBooleanUnion

Combine the volumes of objects into a single mesh.

Bevel

Chamfers/fillets mesh edges with specified segments.

MeshSplit

Divide meshes into parts with another object.

MeshTrim

Delete portions of a mesh inside or outside intersections with another object.

OffsetMesh

Copies a mesh by moving the vertices a specified distance with different direction modes.

MergeFaces

Merges a connected set of SubD or mesh faces into a single face.

MeshIntersect

Create a polyline at the intersection of mesh objects.

DupMeshHoleBoundary

Create a polyline that duplicates the boundary of a mesh hole.

QuadrangulateMesh

Merge mesh triangles into quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads

Split each non-planar quadrangular mesh face into two triangles.

PolygonCount

Report the number of mesh polygons in a selected object.

ExtractMeshFaces

Separate faces from a mesh.

MergeCoplanarFace

Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.

MergeAllCoplanarFaces

Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.

AddNgonsToMesh

Converts regions of connected coplanar welded faces into Ngons.

DeleteMeshNgons

Converts Ngons on a mesh into triangle or quad faces.

Append to mesh

Adds triangle, quad, or Ngon faces to an existing mesh.

Stitch

Matches the positions of a pair of mesh/SubD vertices.

Slide

Moves selected vertices (or vertices of selected edges) along adjacent edges.

InsertEdge (loop)

Inserts edges beside a SubD or mesh edge loop.

InsertEdge (ring)

Inserts edges across a SubD or mesh edge ring.

Inset

Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.

Crease

Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.

RemoveCrease

Smoothes creased SubD edges/vertices, or welds mesh edges.

ExtrudeMesh

Extrudes mesh faces and boundary edges with different direction modes.

QuadRemesh

Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.

ReduceMesh

Reduce the number of mesh polygons and triangulates quadrangles.

TriangulateMesh

Split each quadrangular mesh face into two triangles.

SelMesh

Select all mesh objects.