Mesh Tools toolbar
 
                                            Check
Report errors in an object's data structure.
 
                                            MeshRepair
Open the Mesh Repair wizard.
 
                                                Weld
Remove creases from a mesh by merging coincident mesh vertices.
Link to Welding toolbar.
 
                                                    WeldVertices
Remove creases from a mesh by merging all selected mesh vertices.
 
                                            MatchMeshEdge
Move naked mesh face edges to meet adjacent face edges.
 
                                                FillMeshHole
Fill a hole in a mesh.
 
                                                    FillMeshHoles
Fill all holes in a mesh.
 
                                            RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.
 
                                            RebuildMesh
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
 
                                            DeleteFaces 
                                            
                                            Remove faces from a mesh, SubD or Polysurface to create a hole.
 
                                            PatchSingleFace
Fill a mesh hole with a single mesh face.
 
                                            CullDegenerateMeshFaces
Delete zero-area mesh faces.
 
                                            SwapMeshEdge
Transpose the corners of mesh triangles.
 
                                                UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.
 
                                                    Flip
Reverse the normal direction of a curve, surface, or mesh.
 
                                            ApplyMesh
Fit a mesh that matches a source mesh onto a surface.
 
                                            SplitMeshEdge
Divide a mesh edge.
 
                                            SplitDisjointMesh
Divide into separate objects meshes that do not connect, but are still one object.
 
                                                Mesh
Create a mesh from a NURBS surface or polysurface.
 
                                                    MeshToNURB
Duplicate each mesh face with a NURBS surface.
 
                                            MeshPatch
Create a mesh from curves and points.
 
                                            MeshFromLines
Create a mesh from intersecting lines.
 
                                                InsertPoint 
                                                
                                                Adds vertices and edges to a Mesh or SubD along the picked points on edges.
 
                                            MeshFromPoints
Creates a mesh from point objects or point clouds.
 
                                            ApplyMeshUVN
Wrap meshes and points onto a surface.
 
                                                MeshBooleanUnion
Combine the volumes of objects into a single mesh.
Link to Mesh Booleans toolbar.
 
                                                Bevel 
                                                
                                                Chamfers/fillets mesh edges with specified segments.
 
                                            MeshSplit
Divide meshes into parts with another object.
 
                                            MeshTrim
Delete portions of a mesh inside or outside intersections with another object.
 
                                            OffsetMesh
Copies a mesh by moving the vertices a specified distance with different direction modes.
 
                                                MergeFaces 
                                                
                                                Merges a connected set of SubD or mesh faces into a single face.
 
                                            MeshIntersect
Create a polyline at the intersection of mesh objects.
 
                                            DupMeshHoleBoundary
Create a polyline that duplicates the boundary of a mesh hole.
 
                                            QuadrangulateMesh
Merge mesh triangles into quadrangles.
 
                                                TriangulateMesh
Split each quadrangular mesh face into two triangles.
 
                                                    TriangulateNonPlanarQuads
Split each non-planar quadrangular mesh face into two triangles.
 
                                            PolygonCount
Report the number of mesh polygons in a selected object.
 
                                                ExtractMeshFaces
Separate faces from a mesh.
Link to Extract Mesh toolbar.
 
                                                    MergeCoplanarFace 
                                                    
                                                    Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.
 
                                                        MergeAllCoplanarFaces 
                                                        
                                                        Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.
Link to Collapse Mesh toolbar.
 
                                            AddNgonsToMesh
Converts regions of connected coplanar welded faces into Ngons.
 
                                            DeleteMeshNgons
Converts Ngons on a mesh into triangle or quad faces.
 
                                                Append to mesh 
                                                
                                                Adds triangle, quad, or Ngon faces to an existing mesh.
 
                                                Stitch 
                                                
                                                Matches the positions of a pair of mesh/SubD vertices.
 
                                                Slide 
                                                
                                                Moves selected vertices (or vertices of selected edges) along adjacent edges.
 
                                                InsertEdge (loop)
Inserts edges beside a SubD or mesh edge loop.
 
                                                        InsertEdge (ring)
Inserts edges across a SubD or mesh edge ring.
 
                                                Inset 
                                                
                                                Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.
 
                                            Crease 
                                            
                                            Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.
 
                                                RemoveCrease 
                                                
                                                Smoothes creased SubD edges/vertices, or welds mesh edges.
 
                                            ExtrudeMesh 
                                            
                                            Extrudes mesh faces and boundary edges with different direction modes.
 
                                                QuadRemesh 
                                                
                                                Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
 
                                                ReduceMesh
Reduce the number of mesh polygons and triangulates quadrangles.
 
                                                    TriangulateMesh
Split each quadrangular mesh face into two triangles.
 
                                                SelMesh
Select all mesh objects.
Link to Select Meshes toolbar.
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