Report errors in an object's data structure.
Open the Mesh Repair wizard.
Remove creases from a mesh by merging coincident mesh vertices.
Link to Welding toolbar.
Remove creases from a mesh by merging all selected mesh vertices.
Move naked mesh face edges to meet adjacent face edges.
Fill a hole in a mesh.
Fill all holes in a mesh.
Remove mesh normals and reconstruct the face and vertex normals.
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.
Remove faces from a mesh, SubD or Polysurface to create a hole.
Fill a mesh hole with a single mesh face.
Delete zero-area mesh faces.
Transpose the corners of mesh triangles.
Change the normal direction mesh faces so they all point in a consistent direction.
Reverse the normal direction of a curve, surface, or mesh.
Fit a mesh that matches a source mesh onto a surface.
Divide a mesh edge.
Divide into separate objects meshes that do not connect, but are still one object.
Create a mesh from a NURBS surface or polysurface.
Duplicate each mesh face with a NURBS surface.
Create a mesh from curves and points.
Create a mesh from intersecting lines.
Adds vertices and edges to a Mesh or SubD along the picked points on edges.
Creates a mesh from point objects or point clouds.
Wrap meshes and points onto a surface.
Combine the volumes of objects into a single mesh.
Link to Mesh Booleans toolbar.
Chamfers/fillets mesh edges with specified segments.
Divide meshes into parts with another object.
Delete portions of a mesh inside or outside intersections with another object.
Copies a mesh by moving the vertices a specified distance with different direction modes.
Merges a connected set of SubD or mesh faces into a single face.
Create a polyline at the intersection of mesh objects.
Create a polyline that duplicates the boundary of a mesh hole.
Merge mesh triangles into quadrangles.
Split each quadrangular mesh face into two triangles.
Split each non-planar quadrangular mesh face into two triangles.
Report the number of mesh polygons in a selected object.
Separate faces from a mesh.
Link to Extract Mesh toolbar.
Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.
Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.
Link to Collapse Mesh toolbar.
Converts regions of connected coplanar welded faces into Ngons.
Converts Ngons on a mesh into triangle or quad faces.
Adds triangle, quad, or Ngon faces to an existing mesh.
Matches the positions of a pair of mesh/SubD vertices.
Moves selected vertices (or vertices of selected edges) along adjacent edges.
Inserts edges beside a SubD or mesh edge loop.
Inserts edges across a SubD or mesh edge ring.
Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.
Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.
Smoothes creased SubD edges/vertices, or welds mesh edges.
Extrudes mesh faces and boundary edges with different direction modes.
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
Reduce the number of mesh polygons and triangulates quadrangles.
Split each quadrangular mesh face into two triangles.
Select all mesh objects.
Link to Select Meshes toolbar.
Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024