Report errors in an object's data structure.

Open the Mesh Repair wizard.

Remove creases from a mesh by merging coincident mesh vertices.

Link to Welding toolbar.

Remove creases from a mesh by merging all selected mesh vertices.

Move naked mesh face edges to meet adjacent face edges.

Remove mesh normals and reconstruct the face and vertex normals.

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

Remove faces from a mesh, SubD or Polysurface to create a hole.

Fill a mesh hole with a single mesh face.

Delete zero-area mesh faces.

Transpose the corners of mesh triangles.

Change the normal direction mesh faces so they all point in a consistent direction.

Reverse the normal direction of a curve, surface, or mesh.

Fit a mesh that matches a source mesh onto a surface.

Divide a mesh edge.

Divide into separate objects meshes that do not connect, but are still one object.

Create a mesh from a NURBS surface or polysurface.

Duplicate each mesh face with a NURBS surface.

Create a mesh from curves and points.

Create a mesh from intersecting lines.

Adds vertices and edges to a Mesh or SubD along the picked points on edges.

Creates a mesh from point objects or point clouds.

Wrap meshes and points onto a surface.

Chamfers/fillets mesh edges with specified segments.

Divide meshes into parts with another object.

Delete portions of a mesh inside or outside intersections with another object.

Copies a mesh by moving the vertices a specified distance with different direction modes.

Merges a connected set of SubD or mesh faces into a single face.

Create a polyline at the intersection of mesh objects.

Create a polyline that duplicates the boundary of a mesh hole.

Merge mesh triangles into quadrangles.

Split each quadrangular mesh face into two triangles.

Split each non-planar quadrangular mesh face into two triangles.

Report the number of mesh polygons in a selected object.

Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.

Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.

Link to Collapse Mesh toolbar.

Converts regions of connected coplanar welded faces into Ngons.

Converts Ngons on a mesh into triangle or quad faces.

Adds triangle, quad, or Ngon faces to an existing mesh.

Matches the positions of a pair of mesh/SubD vertices.

Moves selected vertices (or vertices of selected edges) along adjacent edges.

Inserts edges beside a SubD or mesh edge loop.

Inserts edges across a SubD or mesh edge ring.

Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.

Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.

Smoothes creased SubD edges/vertices, or welds mesh edges.

Extrudes mesh faces and boundary edges with different direction modes.

Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.

Reduce the number of mesh polygons and triangulates quadrangles.

Split each quadrangular mesh face into two triangles.

Rhinoceros 7 © 2010-2021 Robert McNeel & Associates. 24-Sep-2021