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File Properties |
The Render page in Document Properties manages the Rhino Render settings for the current model.
Use the Rendering panel to access these settings without opening Document Properties.
Sets the current renderer. This can be the built-in Rhino Render or a plug-in.
Specify a source for the view.
Renders the current viewport.
Select a viewport to render from the list.
Select a named view to render from the list.
Select a snapshot to render from the list.
The aspect ratio displays to the right of the menu.
Renders the active viewport the active viewport using the pixel size of the viewport.
Renders the active viewport using the custom resolution. Type the custom width and height resolution in pixels.
Renders the active viewport the selected pixel resolution.
If you add a text file named render_sizes.txt to the folder where the Rhino executable (.exe) resides, Rhino Render and some other renderers will read this text file for custom render sizes.
Maintains the aspect ratio of the viewport. When the height or width is changed, the other dimension changes in relation.
Calculates the size of the image in the selected unit system based on the Resolution and DPI ("dots" per inch) settings. This is useful for determining the size of the image for printing.
Sets the image size in pixels, inches, millimeters, or centimeters.
Image pixels ("dots") per inch.
Render 15 samples.
Render 50 samples.
Render 500 samples.
Render 1500 samples.
The backdrop is what you see directly in front of the camera if there are no objects in the way. The background is not 3‑D — it exists only on the screen.
Displays a solid color.
Displays a two-color gradient. The color for the top of the image background is the Solid color set above.
Displays the portion of the current environment that the camera sees in the viewport.
Creates a new environment using a template from the library.
Edits the selected environment.
See: Environment Editor.
Copies the selected environment to a new environment with the same settings.
Displays the current viewport wallpaper.
Fits the wallpaper to the rendered view.
The background is rendered with an alpha channel for transparency. The image must be saved to a file format that supports alpha channel transparency (.png, .tga, .tif).
Turns on the ground plane.
Opens the Ground Plane panel.
Assigns a custom environment that will be reflected by objects in the scene.
Creates a new environment using a template from the library.
Edits the selected environment.
See: Environment Editor.
Copies the selected environment to a new environment with the same settings.
The No environment setting applies a plain gray background.
The Studio environment offers soft lighting provided by a high-dynamic range image.
Turns on the sun.
Opens the Sun panel.
Turns on skylight.
Adjusts the skylight intensity.
Sets an environment that is used as sky light.
Creates a new environment using a template from the library.
Edits the selected environment.
See: Environment Editor.
Copies the selected environment to a new environment with the same settings.
Opens the Lights panel.
Controls whether or not spotlights that are on hidden layers or that are hidden with the Hide command are rendered.
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.
Curve objects are rendered with the surfaces.
Surface isoparametric curves and edges are rendered with the surfaces. Edge thickness set in the Rendered viewport apply.
Dimensions and texts are rendered with the surfaces.
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.
The rendered image is usually produced at a higher color depth than monitors and low-dynamic-range file types like bitmaps like JPEG, PNG, BMP can reproduce. The most important effect this causes is banding, which is a quantization error. Dithering reduces quantization errors and so gets rid of banding.
Both dithering methods, generally do the same thing. Sometimes, one might be better than the other, but in general, Simple Noise is the best.
See: Wikipedia: Dither.
No dithering.
The algorithm achieves dithering by diffusing the quantization error of a pixel to its neighboring pixels.
See: Wikipedia: Floyd-Steinberg dithering.
A random variation of brightness or color information in images.
See: Wikipedia: Image noise.
Image files are color corrected so that they can be loaded byte-by-byte into the RGB pixels of a computer screen and look right on a monitor. This means that the color response of a standard image is non-linear, that is, it is gamma corrected. Gamma refers to the power function that is used to correct the image.
The Gamma value changes, and therefore corrects the output of the image.
See: Wikipedia: Gamma correction.
The Rendered display mode supports a linear workflow for accurate color, gamma and lighting computation.
Gamma correction for bitmap images that are loaded from disk is removed (by the inverse of the amount in the Gamma edit box) so that they have a linear response before they are passed to the renderer. The renderer renders them in this uncorrected state. The gamma correction is applied to the entire finished image. This can do a better job of processing the color in rendered images.
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.
Automatically enables the required render channels.
Manually select the render channels to include in the rendering.
Represents Red, Green, Blue, and Alpha transparency. It is mainly used for presentations.
Uses grayscale colors to represent the distance from the camera. The farthest pixel in the rendering is black. the nearest pixel is white.
Uses RGB values to represent the XYZ coordinates of normal directions. Red=X, Green=Y, and Blue=Z.
The unshaded colors. It is the result of rendering a scene with totally uniform lighting and without shadows.
Change the seed value to vary the noise pattern.
Amount of samples taken per pixel in the Raytraced viewport. More samples means better convergence, thus better quality.
When enabled, the Render command will use the samples above to render the scene. Render quality settings will be ignored.
Maximum number of light bounces. For best quality, this should be set to a high value. However, in practice, it may be good to set it to lower values for faster rendering. Setting the maximum to 0 bounces results in direct lighting only.
Maximum number of diffuse bounces. The ray is generated by a diffuse reflection or transmission (translucency).
Maximum number of glossy bounces. The ray is generated by a glossy specular reflection or transmission.
Maximum number of transmission (light that is transmitted throughout a volume) bounces.
Maximum number of volume scattering bounces.
Maximum number of transparency bounces.
When decal textures, multi-channel textures, procedural textures, or textures using custom mappings are rendered by Rhino Render or in the Raytraced viewport, these texture types are converted into bitmap textures. Baking qualities control the bitmap texture resolution:
Low: 2048 x 2048 pixels
Standard: 4096 x 4096 pixels
High: 8192 x 8192 pixels
Ultra: 16384 x 16394 pixels
When you zoom in close to an object, the types of textures may look pixelated in the rendering if the baking quality is less than required. Using a higher baking quality will fix the problem, but memory usage of the rendering will increase exponentially.
The AdaptiveBakingQuality setting in Advanced settings limits the baking resolution by how big the baked texture pixels appear on the object in the world space.
Render the objects using the current renderer.
Rhinoceros 7 © 2010-2023 Robert McNeel & Associates. 28-Jun-2023