Rendered display mode

Tools > Options > View > Display Modes > Rendered

The Rendered display mode sets the viewport to a shaded mode with a simulation of the rendered view.

Shaded modes use a mesh to shade surfaces using the layer colors.

Note: The rendered display mode supports a linear workflow. A linear workflow is one in which texture maps are gamma corrected to make for better looking renders.

See: LinearWorkflow.

Display mode options

Name

Name of display mode.

Viewport settings

Background

Specifies the viewport background color.

Use application settings

Use settings specified in Appearance -> Color Options.

Solid color

To select a color

  • Click the color swatch.
Image file

Specifies an image for the viewport background.

Image file name
  • Type or browse for the file name.
Gradient 2 colors

Blends between a top and bottom color.

Top color / Bottom color

To select a color

  • Click the color swatch.
Gradient 4 colors

Blends between four colors starting from the corners of the viewport.

Top left color / Top right color / Bottom left color / Bottom right color

To select a color

  • Click the color swatch.
Use render settings

Displays the colors and lighting used by the settings for background specified by the current renderer.

Transparent

Renders viewport backgrounds using black and a 0.0% alpha value. This works for rendered output and for ViewCaptureToFile.

Shading settings

Shade objects

Sets the viewport to opaque shaded mode.

X-Ray all wires

Shades with isocurves not obscured by objects in front.

Flat shading

Shades the current viewport with no smoothing so the individual render mesh faces are visible.

See: FlatShade.

Shade vertex colors

Shades using an object's vertex colors.

See: ComputeVertexColors .

Allow ground plane display

Turns on the ground plane for the display mode.

Allow environment display

Turns on environment for the display mode.

Use linear workflow

Gamma correction for bitmap images is removed.The gamma correction is applied to the entire finished image. This can do a better job of processing the color in rendered images.

Color and material

For the Rendered display mode, this setting is automatically set.

Rendering material

Shades using rendering material.

Advanced texture preview

Adds the ability to display procedural textures in viewports. When it is turned off, procedural textures in viewports look different from the rendering.

  • When a computer is running on battery, Advanced texture preview is disabled for saving energy.


Advanced texture preview is on (left) and off (right).

Backface settings

Changes the color of the backface (the side opposite of the surface normal direction).

Use front face settings

No color change.

Cull backfaces

Surfaces viewed from the back will be transparent.

Use object's color

Surfaces viewed from the back use the color specified in the object's Properties.

Gloss

Sets the gloss for the backface material. This can be different from the front face material.

Transparency

Sets the transparency for the backface material. This can be different from the front face material.

Single color for all backfaces

All backfaces display a specified color regardless of the object color.

Gloss

Sets the gloss for the backface material. This can be different from the front face material.

Transparency

Sets the transparency for the backface material. This can be different from the front face material.

Single backface color

Sets a single color for all backfaces.

To select a color

  • Click the color swatch.
Rendering material

Shades using rendering material.

Custom material for all backfaces

Click the Customize button to specify the custom material.

Customize

Opens the Custom Object Attributes Settings dialog box.

Visibility

Specifies which elements will be visible in the display mode.

Show isocurves

Shows object isocurves.

Isocurves on (left) and off (right).

Show tangent edges

Tangent polysurface edges are smooth edges between different faces of a polysurface.

Show tangent seams

Tangent seams are smooth edges that close surfaces such spheres or cylinders.

Shows mesh wires.

Show SubD wires

Toggles visibility of SubD smooth edges.

Show SubD creases

Toggles visibility of SubD creased edges.

Show SubD boundaries

Toggles visibility of SubD naked edges.

Show SubD symmetry

Toggles color differentiation of SubD symmetry children.

Change the display color of symmetry children

Show mesh wires

Toggles visibility of welded mesh edges.

Show curves

Shows curves objects.

Show lights

Shows lights objects

Show clipping planes

Shows clipping planes objects.

Show text

Shows text blocks.

Show annotations

Shows annotations objects.

Show points

Shows points objects.

Show pointclouds

Shows pointclouds objects

Lighting scheme

See Lighting scheme settings.

Grid

See Grid Settings.

Objects

See Objects settings.

Points

See Points Settings.

Curves

See Curves Settings.

SubD

See SubD settings.

Surfaces

See Surfaces settings.

Meshes

See Meshes settings.

Lights

See Lights settings.

Clipping Planes

See Clipping Planes settings.

Shadows

See Shadows settings.

Other Settings

See Other Settings.

Restore Defaults

Restores the default system values. All custom appearance settings will be lost.

Save options for use on other computers

OptionsExport

Save Options settings to a file.

OptionsImport

Restore Options settings from a file.

See also

Viewport display modes

Rendered Mode in Rhino 6