Thickness - Render mesh modifier

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The Thickness properties construct a mesh offset based on the object's render mesh.


Thickness off (left) and on (right).

Steps

  1. Select objects that can have render meshes.
  2. Turn on thickness in the Properties panel > Thickness.
  3. Specify the options.
  • If you want to turn on Thickness for objects inside a block, you can double-click the block instance to edit the objects.

Thickness Properties

Manages thickness properties for the selected objects.

On

Turns the thickness display on and off.

Settings

Distance

Sets the thickness distance.

Offset only

Moves the mesh a specified distance from the existing geometry.

Solid

Fills the edges between the original and new mesh to create a closed mesh.

Both sides

Draws the object on both sides of the object, creating the thickness twice as thick as you indicate.

Note

Render mesh modifiers are applied in the following order:

  1. Curve Piping
  2. Thickness
  3. Edge Softening
  4. Shut Lining
  5. Displacement

See also

Snapshots

The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.

Use materials and textures