Toolbars can be opened as a free-standing group or added to the current group.
To open a toolbar as a free-standing group
1. | Click the Options icon in any toolbar group. |
2. | On the menu, click Show Toolbar, and then select the toolbar name from the list. |
To open a toolbar as a new tab in the current group
1. | Click the Options icon in the toolbar group where you want to add the new tab. |
2. | On the menu, click Show or Hide Tabs, and then select the toolbar name from the list. |
Constructs a mesh pipe display around a curve.
Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.
Insert a light with parallel rays pointing in a direction.
Set material source to layer.
Add lights based on highlight locations.
Set a spotlight direction using view manipulation tools.
EditLightByLooking, NewSpotlight
Create new light by looking.
Background color, image, projection.
Open the GroundPlane panel.
Open the Libraries panel.
Manage color, on/off, shadow intensity, spotlight hardness.
Open the Lights panel.
Insert a tubular light.
Change an object's material properties to match another object.
Turn off texture mapping widgets.
Open the Material Editor to manage materials in the model.
Manage the display/render mesh settings for the current model.
Spread the texture over all of the faces of a polysurface.
Link to Texture Tools toolbar
Insert an omni-directional light.
Render and save animation frames.
Insert a rectangular directional light.
Render the objects using the current renderer.
Render settings (Document Properties)
Manage the render settings for the current model.
Render the view in the render window with a with a rough quality for a fast preview.
Render settings (document properties)
Manage the render settings for the current model.
Manage the mesh settings for the current model.
Save the image in the render window to a file.
Sets the render color for an object.
Sets the gloss color for the render material.
Match spotlight direction to the viewport camera direction.
SetSpotlightToView, NewSpotlight
Add a spotlight from current view.
Match the view to a spotlight direction.
Insert a light cone object.
Open the Sun panel.
Change an object's material color to match its object or layer display color.
Open the Texture Editor.
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015