The ApplyDisplacement command constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
|●||The displacement map can be a procedural or an image texture.|
|●||Displacement appears as an object property for the surface.|
|●||The displacement map differs from a bump map set by the rendering material in that the displacement mesh is a real object with edges that produce real highlights and shadows. The illustrations use the same image for the bump and the displacement.|
|1.||Select objects to apply displacement mapping to.|
|2.||Specify a texture.|
|3.||Specify the displacement settings options.|
After displacement is applied, removes displacement mapping from all objects in the model.
Manages surface displacement properties for the selected objects.
Enables the displacement mapping display.
Specifies a procedural texture or image file used to map the displacement.
Import from file
Opens a Rhino Texture file (.rtex) or supported image formats.
Rhino supports the following file formats:
Transparency is not supported in these formats:
|●||JPEG - JFIF Compliant (*.jpg, *.jpeg, *.jpe)|
|●||Windows Bitmap (*.bmp)|
Transparency is supported in these formats:
|●||DDS files (*.dds)|
|●||HDRi files (*.hdr, *. hdri)|
|●||OpenEXR files (*.exr)|
|●||Portable Network Graphics (*.png)|
|●||Tagged Image File Format (*.tif, *.tiff)|
|●||Truevision Targa (*.tga)|
Creates a new displacement texture.
Edits the current displacement texture settings.
Duplicates the current displacement texture settings.
Mapping channel number for the displacement mapping.
Amount of displacement (in currently used units) for black colors on displacement texture. Can be any number.
The amount of displacement for the white color in the procedure or image.
Mesh detail settings
Specifies how densely the object is subdivided and displacement texture is sampled initially. Using too low initial quality may result in loss of some features in the displacement. Too high initial quality makes displacement process unnecessarily dense and slow.
Runs a mesh reduction as a post process and simplifies the result of displacement to meet the specified number of faces.
Straightens rough feature edges. This is similar to anti-aliasing. The value specifies the number of passes.
Post weld angle
Specifies the maximum angle between face normals of adjacent faces that will get welded together.
Mesh memory limit (MB)
Specifies in megabytes how much memory can be allocated for use by the displacement mesh.
After the initial subdivision and displacement texture sampling further refinement takes place. The value specifies the number of refinement passes.
Specifies how sensitive the divider for contrasts on the displacement texture is. Specify 1 to split all mesh edges on each refine step. Specify 0.99 to make even slight contrasts on the displacement texture cause edges to be split. Specifying 0.01 only splits edges where heavy contrast exists.
Use materials and textures
Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015
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