Render Tools toolbar

动画工具

连结至:动画设定工具列

DirectionalLight

Insert a light with parallel rays pointing in a direction.

Set material source to layer

设定材质来源为图层

EditLightByHighlight

Add lights based on highlight locations.

EditLightByLooking

Set a spotlight direction using view manipulation tools.

EditLightByLooking, NewSpotlight

以操作视图的方式建立一个新的聚光灯。

灯光属性

Manage color, on/off, shadow intensity, spotlight hardness.

LinearLight

在场景中插入一个管状灯。

匹配材质属性

将其它物件的材质属性套用给选取的物件。

MappingWidget

Turn on texture mapping widgets.

连结至贴图轴工具列

MappingWidgetOff

Turn off texture mapping widgets.

MaterialEditor

Open the Material Editor to manage materials in the model.

Mesh document properties

Manage the display/render mesh settings for the current model.

PackTextures

Spread the texture over all of the faces of a polysurface.

连结至 贴图工具工具列

连结至:动画预览工具列

PointLight

在场景中插入一个点光源。

RectangularLight

Insert a rectangular directional light.

Render

Render the objects using the current renderer.

Render settings (Document Properties)

管理目前模型的渲染设定。

RenderPreview

Render the view in the render window with a with a rough quality for a fast preview.

Render settings (document properties)

管理目前模型的渲染设定。

渲染网格设置

Manage the mesh settings for the current model.

设定渲染颜色

设定选取的物件的渲染颜色。

设定渲染光泽颜色

设定选取的物件渲染时反光的颜色。

SetSpotlightToView

Match spotlight direction to the viewport camera direction.

SetSpotlightToView, NewSpotlight

以目前的视图建立聚光灯。

SetViewToSpotlight

Match the view to a spotlight direction.

Spotlight

在模型中建立一个圆锥状投射的灯光。

SynchronizeRenderColors

Change an object's material color to match its object or layer display color.