To open a toolbar as a free-standing group
4 | Right-click a tool palette button with a linked tool palette. The linked tool palette opens. |
See: Themes.
动画工具
连结至:动画设定工具列
Insert a light with parallel rays pointing in a direction.
设定材质来源为图层
Add lights based on highlight locations.
Set a spotlight direction using view manipulation tools.
EditLightByLooking, NewSpotlight
以操作视图的方式建立一个新的聚光灯。
Manage color, on/off, shadow intensity, spotlight hardness.
在场景中插入一个管状灯。
将其它物件的材质属性套用给选取的物件。
Turn off texture mapping widgets.
Open the Material Editor to manage materials in the model.
Manage the display/render mesh settings for the current model.
连结至:动画预览工具列
在场景中插入一个点光源。
Insert a rectangular directional light.
Render the objects using the current renderer.
Render settings (Document Properties)
管理目前模型的渲染设定。
Render the view in the render window with a with a rough quality for a fast preview.
Render settings (document properties)
管理目前模型的渲染设定。
Manage the mesh settings for the current model.
Match spotlight direction to the viewport camera direction.
SetSpotlightToView, NewSpotlight
以目前的视图建立聚光灯。
Match the view to a spotlight direction.
在模型中建立一个圆锥状投射的灯光。
Change an object's material color to match its object or layer display color.