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Render

Render the objects using the current renderer.

Toggle render settings

Changes visibility of the Rendering panel.

RenderPreview

Renders the current viewport in the Render window with a rough quality for a fast preview.

Toggle render settings

Changes visibility of the Rendering panel.

SaveRenderWindowAs

Save the image in the render window to a file.

Spotlight

Insert a light cone object.

PointLight

The PointLight command inserts an omni-directional light.

DirectionalLight

Insert a light with parallel rays pointing in a specified direction.

RectangularLight

Insert a rectangular directional light.

LinearLight

Insert a tubular light.

EditLightByHighlight

Add lights based on highlight locations.

EditLightByHighlight, Bounce highlight line

Add lights based on highlight locations.

Light properties

Manage color, on/off, shadow intensity, spotlight hardness.

SetSpotlightToView

Match spotlight direction to the viewport camera direction.

SetSpotlightToView, NewSpotlight

Add a spotlight from current view.

SetViewToSpotlight

Match the view to a spotlight direction.

EditLightByLooking

Set a spotlight direction using view manipulation tools.

EditLightByLooking, NewSpotlight

Create new light by looking.

Set render color

Sets the render color for an object.

Set render gloss color

Sets the gloss color for the render material.

Match material properties

Change an object's material properties to match another object.

RenderMergeIdenticalMaterials

Finds materials with the same settings in the model, keeps one of them, and deletes the rest. Material assignments will update accordingly.

SynchronizeRenderColors

Change an object's material color to match its object or layer display color.

Set material source to layer

Set material source to layer.

MappingWidget

Turn on texture mapping widgets.

MappingWidgetOff

Turn off texture mapping widgets.

PackTextures

Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.

Apply edge softening

Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.

Apply curve piping

Constructs a mesh pipe display around a curve.

Apply shut lining

Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.

Apply thickness

Construct a mesh offset based on the object's render mesh.

Apply displacement

Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.

Materials

Open or close the Materials panel.

Textures

Open or close the Textures panel.

Environments

Opens the Environments panel.

Lights

Open the Lights panel.

GroundPlane

Open the GroundPlane panel.

Libraries

Open the Libraries panel.

Sun

Open the Sun panel.

PlayAnimation

Play back an animation or animation preview.

RecordAnimation

Render and save animation frames.

BatchRenderNamedViews

Renders all the named views in the model and saves the renderings as image files to a folder.