Render Tools toolbar
Render
Render the objects using the current renderer.
Toggle render settings
Changes visibility of the Rendering panel.
RenderPreview
Renders the current viewport in the Render window with a rough quality for a fast preview.
Toggle render settings
Changes visibility of the Rendering panel.
SaveRenderWindowAs
Save the image in the render window to a file.
Spotlight
Insert a light cone object.
PointLight
The PointLight command inserts an omni-directional light.
DirectionalLight
Insert a light with parallel rays pointing in a specified direction.
RectangularLight
Insert a rectangular directional light.
LinearLight
Insert a tubular light.
EditLightByHighlight
Add lights based on highlight locations.
EditLightByHighlight, Bounce highlight line
Add lights based on highlight locations.
Light properties
Manage color, on/off, shadow intensity, spotlight hardness.
SetSpotlightToView
Match spotlight direction to the viewport camera direction.
SetSpotlightToView, NewSpotlight
Add a spotlight from current view.
SetViewToSpotlight
Match the view to a spotlight direction.
EditLightByLooking
Set a spotlight direction using view manipulation tools.
EditLightByLooking, NewSpotlight
Create new light by looking.
Set render color
Sets the render color for an object.
Set render gloss color
Sets the gloss color for the render material.
Match material properties
Change an object's material properties to match another object.
RenderMergeIdenticalMaterials
Finds materials with the same settings in the model, keeps one of them, and deletes the rest. Material assignments will update accordingly.
SynchronizeRenderColors
Change an object's material color to match its object or layer display color.
Set material source to layer
Set material source to layer.
MappingWidget
Turn on texture mapping widgets.
Link to Texture Mapping toolbar
MappingWidgetOff
Turn off texture mapping widgets.
PackTextures
Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.
Link to Texture Tools toolbar
Apply edge softening
Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
Apply curve piping
Constructs a mesh pipe display around a curve.
Apply shut lining
Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.
Apply thickness
Construct a mesh offset based on the object's render mesh.
Apply displacement
Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
Materials
Open or close the Materials panel.
Textures
Open or close the Textures panel.
Environments
Opens the Environments panel.
Lights
Open the Lights panel.
GroundPlane
Open the GroundPlane panel.
Libraries
Open the Libraries panel.
Sun
Open the Sun panel.
PlayAnimation
Play back an animation or animation preview.
Link to: Animation Preview toolbar
RecordAnimation
Render and save animation frames.
BatchRenderNamedViews
Renders all the named views in the model and saves the renderings as image files to a folder.