渲染模型场景

Render the model using the current renderer producing a color image in a separate display window.

Rendering Overview

基本的模型渲染有四个步骤:

Add lighting
Assign materials
Set up the environment
Render

前三个步骤并没有绝对的先后顺序,您必需持续调整这三个步骤的设定,不断渲染测试,直到得到自己觉得满意的结果。

Set up materials

赋予给图层

1. In the Layers dialog box, select one or more layer names, and click in the Material column.
2. In the Layer Material dialog box, set up material properties.

Assign materials to objects

1. Select an object.
2. 编辑 功能表,选择物件属性
3. In the Properties panel, on the Material page, set up material properties.

Set up lighting

4 Add spotlights or other lights.

Set up the rendering environment

渲染属性有一些环境设定,例如:背景颜色与环境贴图。

1. Open the Environment Editor.
2. 设定环境的属性。

Turn on a ground plane

1. Open the Ground Plane panel.
2. Set up ground plane properties.

Render and save

1. 渲染 功能表,选择渲染
2. 渲染工作视窗 文件列表中,选择另存为.

Set up and preview rendering

MaterialProperties

Assignment, color, bump, environment map, name, texture, transparency.

SynchronizeRenderColors

Change an object's material color to match its object or layer display color.

Rendered viewport display mode

Shade objects with a simulation of the rendered view.

RenderPreview

Render the view in the render window with a with a rough quality for a fast preview.

RenderPreviewWindow

Render a selected area in the viewport with a rough quality for a fast preview.

RenderInWindow

Render a selected area in the render window at viewport resolution.

RenderPreviewInWindow

Render a selected area in the render window with a rough quality for a fast preview.

Manage libraries, previews, support, texture size.

ShowRenderMesh

Display the render mesh for selected objects.

HideRenderMesh

Hide the render mesh displayed with the ShowRenderMesh command.

Render

Render

Render the objects using the current renderer.

RenderWindow

Render a selected area in the viewport at viewport resolution.

RenderInWindow

Render a selected area in the render window at viewport resolution.

SetCurrentRenderPlugIn

Specify a rendering plug-in.

请参考

建立渲染的照明灯光

使用材质和贴图