Render the model using the current renderer producing a color image in a separate display window.
基本的模型渲染有四个步骤:
● | Add lighting |
● | Assign materials |
● | Set up the environment |
● | Render |
前三个步骤并没有绝对的先后顺序,您必需持续调整这三个步骤的设定,不断渲染测试,直到得到自己觉得满意的结果。
赋予给图层
1. | In the Layers dialog box, select one or more layer names, and click in the Material column. |
2. | In the Layer Material dialog box, set up material properties. |
Assign materials to objects
1. | Select an object. |
2. | 从编辑 功能表,选择物件属性。 |
3. | In the Properties panel, on the Material page, set up material properties. |
Set up lighting
4 | Add spotlights or other lights. |
Set up the rendering environment
渲染属性有一些环境设定,例如:背景颜色与环境贴图。
1. | Open the Environment Editor. |
2. | 设定环境的属性。 |
Turn on a ground plane
1. | Open the Ground Plane panel. |
2. | Set up ground plane properties. |
Render and save
1. | 从渲染 功能表,选择渲染。 |
2. | 在渲染工作视窗 文件列表中,选择另存为. |
Assignment, color, bump, environment map, name, texture, transparency.
Change an object's material color to match its object or layer display color.
Rendered viewport display mode
Shade objects with a simulation of the rendered view.
Render the view in the render window with a with a rough quality for a fast preview.
Render a selected area in the viewport with a rough quality for a fast preview.
Render a selected area in the render window at viewport resolution.
Render a selected area in the render window with a rough quality for a fast preview.
Display the render mesh for selected objects.
Hide the render mesh displayed with the ShowRenderMesh command.
Render the objects using the current renderer.
Render a selected area in the viewport at viewport resolution.
Render a selected area in the render window at viewport resolution.
Specify a rendering plug-in.
请参考