使用材质和贴图

A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.

Use materials

MaterialEditor

Open the Material Editor to manage materials in the model.

Apply and map textures

贴图轴

Manage channel, mapping type display mapping widgets.

属性

Object, material, texture mapping, decals.

MappingWidget

Turn on texture mapping widgets.

ApplyBoxMapping

Add a box texture mapping channel to an object.

ApplyCustomMapping

Add a custom texture mapping channel to an object.

ApplyCylindricalMapping

Add a cylindrical texture mapping channel to an object.

ApplyPlanarMapping

Add a planar texture mapping channel.

ApplySphericalMapping

Add a spherical texture mapping channel to an object.

ApplySurfaceMapping

Add a surface texture mapping channel to an object.

MatchMapping

Change an object's texture mapping properties to match another object.

ClearAllMeshes

Delete render and analysis meshes.