A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.
Open the Material Editor to manage materials in the model.
Manage channel, mapping type display mapping widgets.
Object, material, texture mapping, decals.
Turn on texture mapping widgets.
Add a box texture mapping channel to an object.
Add a custom texture mapping channel to an object.
Add a cylindrical texture mapping channel to an object.
Add a planar texture mapping channel.
Add a spherical texture mapping channel to an object.
Add a surface texture mapping channel to an object.
Change an object's texture mapping properties to match another object.
Delete render and analysis meshes.