Render

Toolbar Menu

Render Tools
Standard

Render

Render

The Render command renders the model using the current renderer producing a color image in a separate display window.

Note

Rendering basics

In addition to shaded previews, Rhino provides full-color rendering with lights, transparency, shadows, textures, and bump mapping.

Objects will render white until you add render color, highlight, texture, transparency, and bumps. These attributes are controlled through the Properties panel, Material page.
Illustration.

The process needed to render scenes consists of four basic steps:

Although the steps do not have to be done in this order, using this method seems to make setting up a scene more efficient. To improve quality, repeat these steps until the image looks right to you.

Lights

In every Rhino rendering there are light sources that Rhino uses to calculate how the objects are to be illuminated. If you do not add any light sources to your scene, the default light is used. The default light is a directional light with parallel rays that acts as though you have a lamp shining over your left shoulder.

Lights command iconAdd indoor lights

Materials

Materials specify the color, finish, transparency, texture, and bump for use by the renderer.

Layer command iconAssign materials to layers

Properties command iconAssign materials to objects

  1. Select an object.
  2. On the Edit menu, click Object Properties.
  3. In the Properties panel, under Material, click Assign by, and then click Object.
  4. Click the Edit button to set up the object's material properties.

Render and save the image

  1. On the Render menu, click Render.
  2. In the Render Window, click Save.

Render command-line/scripting commands

CopyRenderWindowToClipboard

The CopyRenderWindowToClipboard command copies the image in the render window to the Clipboard.

RenderInWindow

Toolbar Menu

Not on toolbars.

Not on menus.

The RenderInWindow command renders a selected area of the current viewport in the render window at viewport resolution.

The renderer uses the settings in Mesh Settings.

RenderPreview

Toolbar Menu

Render Tools

Render

Render Preview

The RenderPreview command renders the current viewport in the render window at render resolution, optimizing render time.

The renderer uses the settings in Mesh Settings.

RenderPreviewInWindow

Toolbar Menu

Not on toolbars.

Not on menus.

The RenderPreviewInWindow command renders a selected area of the current viewport in the render window at render resolution, optimizing render time.

The renderer uses the settings in Mesh Settings.

RenderPreviewWindow

Toolbar Menu

Not on toolbars.

Not on menus.

The RenderPreviewWindow command renders a selected area of the current viewport in the viewport at viewport resolution, optimizing render time.

The renderer uses the settings in Mesh Settings.

RenderWindow

Toolbar Menu

Not on toolbars.

Not on menus.

The RenderWindow command renders a selected area of the current viewport in the viewport at viewport resolution.

The renderer uses the settings in Mesh Settings.

See also

Render your model scene

Add lights for rendering

Use materials and textures

Use the Clipboard

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017