Set up a four-viewport workspace.
Link to Viewport Layout toolbar
Set up a four-viewport workspace and zoom extents in all.
Copy objects to the Clipboard.
Delete objects and place them in the Clipboard.
Continue horizontal or vertical linear dimensions.
Manage the settings for the current model.
Lock objects so they cannot be selected for editing.
Link to Lock toolbar
Unlock all locked objects.
Create a new model based on a template.
Link to Tools toolbar
Shift the location of the view camera and target parallel to the view plane.
Insert objects from the Clipboard.
Insert objects from the Clipboard to the current layer.
Print the current viewport or layouts.
Render the objects using the current renderer.
Link to Render toolbar
Toggle the Rendering panel.
Rotate the view camera around the target.
Rotate the view target around the camera.
Change the view to the world right view.
Link to Set View toolbar
Set the viewport to opaque shaded mode.
Link to Display toolbar
Set the viewport display to unshaded wireframe.
Move the viewport camera so the area defined by a window selection fills the viewport.
Zoom the view by specifying a target and window.
Zoom the view as you drag the mouse.
Zoom the view in or out the specified amount.
Zoom the view to show all objects.
Zoom the view to show all objects in all viewports.
Zoom the view to show all selected objects.
Zoom all viewports to show all selected objects.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017