Use materials and textures

A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.

Use materials

Materials

Open or close the Materials panel.

Apply and map textures

Texture Mapping

Manage channel, mapping type display mapping widgets.

Properties

Open the Properties panel.

MappingWidget

Turn on texture mapping widgets.

ApplyBoxMapping

Add a box texture mapping channel to an object.

ApplyCustomMapping

Add a custom texture mapping channel to an object.

ApplyCylindricalMapping

Add a cylindrical texture mapping channel to an object.

ApplyPlanarMapping

Add a planar texture mapping channel to an object.

ApplySphericalMapping

Add a spherical texture mapping channel to an object.

ApplySurfaceMapping

Add a surface texture mapping channel to an object.

MatchMapping

Change an object's texture mapping properties to match another object.

ClearAllMeshes

Delete render and analysis meshes.

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017