Constructs a mesh pipe display around a curve.
Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.
Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.
Insert a light with parallel rays pointing in a specified direction.
Set material source to layer.
Add lights based on highlight locations.
Add lights based on highlight locations.
Set a spotlight direction using view manipulation tools.
Create new light by looking.
Manage color, on/off, shadow intensity, spotlight hardness.
Insert a tubular light.
Change an object's material properties to match another object.
Turn off texture mapping widgets.
Open or close the Materials panel.
Manage the display/render mesh settings for the current model.
Spread the texture over all of the faces of a polysurface.
Link to Texture Tools toolbar
Link to: Animation Preview toolbar
The PointLight command inserts an omni-directional light.
Insert a rectangular directional light.
Render the objects using the current renderer.
Manage the render settings for the current model.
Render the view in the render window with a with a rough quality for a fast preview.
Manage the render settings for the current model.
Manage the mesh settings for the current model.
Sets the render color for an object.
Sets the gloss color for the render material.
Match spotlight direction to the viewport camera direction.
Add a spotlight from current view.
Match the view to a spotlight direction.
Insert a light cone object.
Change an object's material color to match its object or layer display color.
Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017