Render Tools toolbar

To open a toolbar...

Apply curve piping

Constructs a mesh pipe display around a curve.

Apply displacement

Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.

Apply edge softening

Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.

Apply shut lining

Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.

DirectionalLight

Insert a light with parallel rays pointing in a specified direction.

Set material source to layer

Set material source to layer.

EditLightByHighlight

Add lights based on highlight locations.

EditLightByHighlight, Bounce highlight line

Add lights based on highlight locations.

EditLightByLooking

Set a spotlight direction using view manipulation tools.

EditLightByLooking, NewSpotlight

Create new light by looking.

Light properties

Manage color, on/off, shadow intensity, spotlight hardness.

LinearLight

Insert a tubular light.

Match material properties

Change an object's material properties to match another object.

MappingWidget

Turn on texture mapping widgets.

Link to Texture Mapping toolbar

MappingWidgetOff

Turn off texture mapping widgets.

Materials

Open or close the Materials panel.

Mesh document properties

Manage the display/render mesh settings for the current model.

PackTextures

Spread the texture over all of the faces of a polysurface.

Link to Texture Tools toolbar

Link to: Animation Preview toolbar

PointLight

The PointLight command inserts an omni-directional light.

RectangularLight

Insert a rectangular directional light.

Render

Render the objects using the current renderer.

Render settings (Document Properties)

Manage the render settings for the current model.

RenderPreview

Render the view in the render window with a with a rough quality for a fast preview.

Render settings (document properties)

Manage the render settings for the current model.

Render mesh settings

Manage the mesh settings for the current model.

Set render color

Sets the render color for an object.

Set render gloss color

Sets the gloss color for the render material.

SetSpotlightToView

Match spotlight direction to the viewport camera direction.

SetSpotlightToView, NewSpotlight

Add a spotlight from current view.

SetViewToSpotlight

Match the view to a spotlight direction.

Spotlight

Insert a light cone object.

SynchronizeRenderColors

Change an object's material color to match its object or layer display color.

 

 

 

Rhino for Mac © 2010-2017 Robert McNeel & Associates. 24-Oct-2017