MeshRepair
Toolbar | Menu |
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Window Panels > Mesh Repair |
The MeshRepair command opens the Mesh Repair panel.
The Mesh Repair panel contains mesh information display and repair commands to make repairing bad meshes easier
- Some STL/SLA printers have problems if meshes contain many long, thin facets. These facets can slow the printer down, produce odd results, or run the printer out of memory.
- The MeshRepair command may be useful when tuning up meshes for STL/SLA printing.
Steps
- Select a mesh and click Check Mesh.
Information about the mesh is displayed, including the Edge Analysis control. - Select problems to fix, and click Repair.
- When all possible problems have been repaired, click Next.
- Use the Advanced Repair Tools to edit the mesh, and then click Finish.
Mesh Repair Panel
Error statistics
The checkboxes before the types of error are automatically enabled when they are detected.
Degenerate faces
Removes the face that has all of its vertices stacked at the same location.
Zero length edges
Removes the edge that has its two vertices stacked at the same location.
Duplicate faces
Removes duplicate faces.
Non-manifold edges
Extracts the faces joined by non-manifold edges.
Inconsistent normals
Reverses inconsistent normals.
See UnifyMeshNormals
Disjoint pieces
Separates the meshes that are joined but not connected.
Advanced Repair Tools
Click a button to run the related repair command.
Runs the AlignVertices command.
Runs the MatchMeshEdge command.
Runs the DeleteFaces command.
Runs the PatchSingleFace command.
Runs the FillMeshHole command.
Runs the FillMeshHoles command.
Runs the SplitMeshEdge command.
Runs the SwapMeshEdge command.
Runs the RebuildMesh command.
Unify Mesh Normals
Enable to use the functionality of the UnifyMeshNormals command.
Runs the Undo command.
See also
ExtractNonManifoldMeshEdges
Separate non-manifold faces from a mesh.
FillMeshHoles
Fill all holes in a mesh.
PatchSingleFace
Fill a mesh hole with a single mesh face.
RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.
SplitDisjointMesh
Divide into separate objects meshes that do not connect, but are still one object.
Undo
Undo the last action.
UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.