RebuildMesh

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Rebuild mesh

The RebuildMesh command strips texture coordinate, vertex colors, surface curvatures, and surface parameters from a mesh.

This command helps repair meshes for rapid prototype printing.

Vertices and faces are kept. Face normals and vertex normals are recalculated. Texture coordinates, vertex colors, surface curvatures, and surfaces parameters are not replaced. Use this command to rebuild meshes that are not acting properly.

Steps

Command-line options

PreserveTextureCoordinates

Retains mesh texture coordinates.

PreserveVertexColors

Retains mesh vertex colors.

See also

Edit mesh objects

The MeshRepair command integrates many mesh cleanup commands into a single dialog.

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