RebuildMesh
Toolbar | Menu |
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Mesh Mesh Repair Tools > Rebuild mesh |
The RebuildMesh command strips texture coordinate, vertex colors, surface curvatures, and surface parameters from a mesh.
This command helps repair meshes for rapid prototype printing.
Vertices and faces are kept. Face normals and vertex normals are recalculated. Texture coordinates, vertex colors, surface curvatures, and surfaces parameters are not replaced. Use this command to rebuild meshes that are not acting properly.
Steps
- Select mesh objects.
Command-line options | |
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PreserveTextureCoordinates |
Retains mesh texture coordinates. |
PreserveVertexColors |
Retains mesh vertex colors. |
See also
The MeshRepair command integrates many mesh cleanup commands into a single dialog.