Toolbar |
Menu |
---|---|
|
SubD Primitives > Box |
The SubDBox command creates a subdivision box object.
Command-line options
Creates a box from the diagonal corners. If you pick the two corners on the CPlane, the command prompts for picking the height.
Draws the rectangle using two opposite corners.
Draws the rectangle using two adjacent corner locations and a location on the opposite side.
Draws the rectangle from the midpoint of the first edge, an end of the edge, and a location on the opposite side.
Draws the rectangle perpendicular to the construction plane.
Draws the rectangle from the center point and a corner.
Draws a rectangle perpendicular to a curve.
The number of faces in the x/y/z direction.
Type a number other than 0 and press Enter to set the same number for all directions. Typing 0 picks a point at the current CPlane origin.
Toolbar |
Menu |
---|---|
|
SubD Primitives > Cone |
The SubDCone command creates a Subdivision cone object.
Command-line options
Direction constraints restrict the direction of the cone.
Pick or type a number to set the height.
Creates a cone perpendicular to the construction plane.
Draws the base circle perpendicular to the picked point on a curve. The center line of the cone will be tangent to the curve.
Decides if the bottom will be capped to create a solid or open cone.
Draws the base circle by picking the center point and a radius point.
Draws the base circle from two opposite points.
Draws the base circle through three points.
Draws the base circle tangent to one, two, or three curves.
Draws the base circle by fitting to selected points, control points, or mesh vertices.
Sets the face count between the bottom and the apex.
Sets the face count in the east-west direction.
Select to use triangle or quad faces to fill the bottom opening.
Creates a surface cone.
Creates a mesh cone.
Toolbar |
Menu |
---|---|
|
SubD Primitives > Cylinder |
The SubDCylinder command creates a Subdivision cylinder object.
Draw the base circle.
Pick a location or type a number to set the height.
The DirectionConstraint options define the positive height differently.
Command-line options
Direction constraints restrict the direction of the cylinder.
Pick or type a number to set the height.
Creates a cylinder perpendicular to the construction plane.
Draws the base circle perpendicular to the picked point on a curve. The center line of the cylinder will be tangent to the curve.
Caps the top and bottom openings or leave them open.
Draws the base circle by picking the center point and a radius point.
Draws the base circle from two opposite points.
Draws the base circle through three points.
Draws the base circle tangent to one, two, or three curves.
Draws the base circle by fitting to selected points, control points, or mesh vertices.
The number of faces around the circumference.
The number of faces in the vertical direction.
Creates a cylinder symmetrical across the base circle. The height of the cylinder is twice as long as you specify.
Select to use triangle or quad faces to fill the top and bottom openings.
Draw a polysurface cylinder.
Draw a mesh cylinder.
The SubDEllipsoid command draws a subdivision ellipsoid.
Toolbar |
Menu |
---|---|
|
SubD Primitives > Ellipsoid |
Command-line Options
Creates an ellipsoid by defining the half-length of each axis.
Draws the base ellipse from the center point and a corner of the enclosing rectangle.
Draws the base ellipse from two opposite corners of the enclosing rectangle.
Creates an ellipsoid by defining the length of each axis.
Draws the base ellipse perpendicular to the construction plane.
Draws the ellipse from focus points and a point on the curve.
Places a point object at the focus locations.
Draws the base ellipse perpendicular to the picked point on a curve. The third axis will be tangent to the curve.
Number of faces along the first axis.
Number of faces around the first axis.
Select to use triangle or quad faces at the poles.
Draw a solid ellipsoid.
Draw a mesh ellipsoid.
Toolbar |
Menu |
---|---|
|
SubD Primitives > Plane |
The SubDPlane command creates a Subdivision plane object.
Pick two points for the opposite corners of a rectangle.
Or, select one of the options to draw the rectangle in a different way.
Specify the face numbers in X and Y directions.
Command-line options
Draws the rectangle using two opposite corners.
Draws the rectangle using two adjacent corner locations and a location on the opposite side.
Draws the rectangle from the midpoint of the first edge, an end of the edge, and a location on the opposite side.
Draws the rectangle perpendicular to the construction plane.
Draws the rectangle from the center point and a corner.
The number of faces in the x direction.
The number of faces in the y direction.
Type a number other than 0 and press Enter to set the same number for both directions. Typing 0 picks a point at the current CPlane origin.
Toolbar |
Menu |
---|---|
|
SubD Primitives > Sphere |
The SubDSphere command creates a Subdivision sphere object with three different styles.
Command-line options
Creates a UV SubD sphere made out of quad faces and a triangle fan at the poles.
The face count in the vertical direction.
The face count in the horizontal direction.
Creates a quad SubD sphere with the vertices evenly distributed. A quad SubD sphere starts from a cube (a regular polyhedron with 6 faces). It is then subdivided by the times specified in the Subdivisions option.
Refines the quad SubD sphere by subdividing each quad into 4 smaller quads every time. The subdivision range is from 0 (6 faces) to 6 (24576 faces).
Creates an icospherical SubD with the vertices evenly distributed. A SubD icosphere starts from an icosahedron (a regular polyhedron with 20 equilateral triangles). It is then subdivided by the times specified in the Subdivisions option.
Refines the icospherical SubD by subdividing each triangle into 4 smaller triangles every time. The subdivision range is from 0 (20 faces) to 5 (20480 faces).
Toolbar |
Menu |
---|---|
|
SubD Primitives > Torus |
The SubDTorus command draws a subdivision torus object.
Base circle options
Pick a point or enter a radius to decide the size of the base circle.
Draws the base circle vertical to the construction plane.
Pick two opposite points on the base circle.
Draws the base circle through three points.
Draws the base circle tangent to one, two, or three curves.
Draws the base circle perpendicular to the picked point on a curve. The center line of the torus will be tangent to the curve.
Draws the base circle by fitting to selected points, control points, or mesh vertices.
The number of faces along the second circle.
The number of faces along the base circle.
Second circle options
Pick a point or enter a radius to decide the size of the second circle.
Pick a point or enter a diameter to decide the size of the second circle.
The first radius chosen sets the inner dimension of the torus and the second radius is constrained to be outside of the first radius.
Draw a mesh torus.
Draw a NURBS torus (donut shape).
Toolbar |
Menu |
---|---|
|
SubD Primitives > Truncated Cone |
The SubDTruncatedCone command creates a subdivision truncated cone object.
Draw the base circle.
Pick a location or type a number to set the height.
The positive direction of the height is different based on the selected DirectionConstraint option.
Draw the end circle.
Base circle options
Direction constraints restrict the direction of the truncated cone.
Pick or type a number to set the height.
Creates a truncated cone perpendicular to the construction plane.
Draws the base circle perpendicular to the picked point on a curve. The center line of the truncated cone will be tangent to the curve.
Caps the top and bottom openings or leave them open.
Draws the base circle by picking the center point and a radius point.
Draws the base circle from two opposite points.
Draws the base circle through three points.
Draws the base circle tangent to one, two, or three curves.
Draws the base circle by fitting to selected points, control points, or mesh vertices.
The number of faces in the vertical direction.
The number of faces around the circumference.
Select to use triangle or quad faces to fill the top and bottom openings.
End circle options
Pick a location or enter a number to set the end circle radius.
Pick a location or enter a number to set the end circle diameter.
Draw a mesh truncated cone.
Draw a NURBS truncated cone.
Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024