MeshCylinder

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Mesh Creation

Mesh

Polygon Mesh Primitives >

Cylinder

The MeshCylinder command draws a polygon mesh cylinder.

Steps

  1. Draw the base circle.

  2. Pick a location or type a number to set the height.

    The DirectionConstraint options define the positive height differently.

Command-line options

DirectionConstraint

Direction constraints restrict the direction of the cylinder.

None

Pick or type a number to set the height.

Vertical

Creates a cylinder perpendicular to the construction plane.

  • The CPlane +Z direction defines the positive direction when you type a number to set the height.
AroundCurve

Draws the base circle perpendicular to the picked point on a curve. The center line of the cylinder will be tangent to the curve.

  • The curve direction defines the positive direction when you type a number to set the height.

Solid

Caps the top and bottom openings or leave them open.

Radius

Draws the base circle by picking the center point and a radius point.

2Point

Draws the base circle from two opposite points.

3Point

Draws the base circle through three points.

Tangent

Draws the base circle tangent to one, two, or three curves.

FitPoints

Draws the base circle by fitting to selected points, control points, or mesh vertices.

AroundFaces

The number of faces around the circumference.


VerticalFaces

The number of faces from the base to the apex.

CapFaceStyle (Tri/Quad)

Select to use triangle or quad faces to fill the top and bottom openings.

  • This option is only visible when AroundFaces is an even number (4, 6, 8...), and Solid=Yes.
  • Tri is always used when AroundFaces is an odd number.

BothSides

Creates a cylinder symmetrical across the base circle. The height of the cylinder is twice as long as you specify.

See Also

Cylinder

Draw a polysurface cylinder.

SubDCylinder

Creates a Subdivision cylinder object.