The Join command connects objects together to form a single object.
Join turns lines into polylines, curves into , surfaces and into polysurfaces or solids.
- Join does not change the surfaces. It is merely a test to see if the surfaces edges are within 2x . If they are, then they are tagged as joined and not available for further joining.
- When a curve is selected first or using sub-object selection, surface edges or mesh edges can be joined with the curve to create a polyline or polycurve.
- You can join curves that touch end-to-end.
- The order the objects are selected determines the layer of the new joined object.
- You can join surfaces and polysurfaces that touch at naked edges.
- You can join meshes that do not touch (disjoint meshes).
- Joining does not change the underlying surface geometry. It simply "glues" adjacent objects together so meshing, Boolean operations, and intersections can cross seams without gaps.
- To change a surface's geometry so it fills in a gap, use MatchSrf or fill the gap with a new surface created by FilletSrf, BlendSrf, BlendEdge, FilletEdge, NetworkSrf, or Patch.
- To change two adjacent surfaces into a single surface, use MergeSrf. Pay special attention to the setting of the Smooth option to get the geometry you want.
To select objects one-by-one
- an object (curve, surface, polysurface, or mesh).
- Select the next object.
To select a surface edge as a curve to join, see sub-object selection.
- When you are finished selecting objects to join, press .
The Undo option removes the last selected object from the join operation.
The JoinDisjointMeshes option allows joining meshes that do not touch into one object.
See: SplitDisjointMesh command.
Hidden command-line options
Selects connected curves or edges based on continuity conditions.
Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 21-Feb-2020