Report errors in an object's data structure.

Open the Mesh Repair wizard.

Remove creases from a mesh by merging coincident mesh vertices.

Link to Welding toolbar.

Remove creases from a mesh by merging all selected mesh vertices.

Move naked mesh face edges to meet adjacent face edges.

Fill a hole in a mesh.

Fill all holes in a mesh.

Remove mesh normals and reconstruct the face and vertex normals.

Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

Remove faces from a mesh, SubD or Polysurface to create a hole.

Fill a mesh hole with a single mesh face.

Delete zero-area mesh faces.

Transpose the corners of mesh triangles.

Change the normal direction mesh faces so they all point in a consistent direction.

Reverse the normal direction of a curve, surface, or mesh.

Fit a mesh that matches a source mesh onto a surface.

Divide a mesh edge.

Divide into separate objects meshes that do not connect, but are still one object.

Create a mesh from a NURBS surface or polysurface.

Duplicate each mesh face with a NURBS surface.

Create a mesh from curves and points.

Create a mesh from intersecting lines.

Adds vertices and edges to a Mesh or SubD along the picked points on edges.

Creates a mesh from point objects or point clouds.

Wrap meshes and points onto a surface.

Combine the volumes of objects into a single mesh.

Link to Mesh Booleans toolbar.

Chamfers/fillets mesh edges with specified segments.

Divide meshes into parts with another object.

Delete portions of a mesh inside or outside intersections with another object.

Copies a mesh by moving the vertices a specified distance with different direction modes.

Merges a connected set of SubD or mesh faces into a single face.

Create a polyline at the intersection of mesh objects.

Create a polyline that duplicates the boundary of a mesh hole.

Merge mesh triangles into quadrangles.

Split each quadrangular mesh face into two triangles.

Split each non-planar quadrangular mesh face into two triangles.

Report the number of mesh polygons in a selected object.

Separate faces from a mesh.

Link to Extract Mesh toolbar.

Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.

Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.

Link to Collapse Mesh toolbar.

Converts regions of connected coplanar welded faces into Ngons.

Converts Ngons on a mesh into triangle or quad faces.

Adds triangle, quad, or Ngon faces to an existing mesh.

Matches the positions of a pair of mesh/SubD vertices.

Moves selected vertices (or vertices of selected edges) along adjacent edges.

Inserts edges beside a SubD or mesh edge loop.

Inserts edges across a SubD or mesh edge ring.

Offsets the edges of selected mesh or SubD faces in a certain distance towards the center of each face.

Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.

Smoothes creased SubD edges/vertices, or welds mesh edges.

Extrudes mesh faces and boundary edges with different direction modes.

Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.

Reduce the number of mesh polygons and triangulates quadrangles.

Split each quadrangular mesh face into two triangles.

Select all mesh objects.

Link to Select Meshes toolbar.

Rhinoceros 7 © 2010-2024 Robert McNeel & Associates. 10-Apr-2024