The OffsetMesh command copies a mesh by moving the vertices a specified distance with different direction modes.
Picks a point as the starting point of the offset distance.
Offsets a mesh based on vertex normals.
Offsets a mesh in the average direction of all vertex normals in the mesh. If the average vector is 0 (e.g., a mesh sphere), the CPlane normal will be used.
Offsets a mesh by moving the vertices in their normal directions.
Changes the offsetting side of the picked mesh among the meshes being offset.
Changes the offsetting side of all the selected meshes.
Picks the offset direction manually.
The offset distance is picked by the mouse cursor.
The offset distance is constrained to the previous distance. Input a number and press Enter to change the distance.
Deletes (Yes) or keeps (No) the input object.
Specifies if a wall will be added alongside to join the original and offset meshes.
Offsets a mesh to both sides. Each side offsets the specified distance.
Offsets a mesh to a single side.
The original and offset meshes will be a single object even though they do not touch.
The original and offset meshes will be separate.
The preview follows the mouse cursor.
Left-click offsets the mesh to the preview location.
Right-click offsets the mesh to the input distance.
The preview is static at the input distance. The cursor location does not affect to the result.
Copy a surface parallel to the original.
Makes a copy of a SubD by moving its vertices towards the normal direction with the specified distance.
Edit mesh objects
Rhinoceros 7 © 2010-2023 Robert McNeel & Associates. 03-May-2023