Use materials and textures

A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.

Note

Materials can be dragged and dropped onto Material, Texture, and Environment controls.
Colors and textures can be dragged from the color swatch and dropped onto any other color swatch or control in the Material Editor, Texture Palette, or Environment Editor.

Use materials

MaterialEditor

Open the Material Editor to manage materials in the model.

MaterialProperties

Assignment, color, bump, environment map, name, texture, transparency.

Apply and map textures

TexturePalette

Open the Texture Editor.

Texture Mapping

Manage channel, mapping type display mapping widgets.

UVEditor

Project the texture coordinates of the selected object to a specified region of space.

Unwrap

Project surface mapping texture coordinates and the texture of an object onto the world xy-plane.

Properties

Object, material, texture mapping, decals.

MappingWidget

Turn on texture mapping widgets.

ApplyBoxMapping

Add a box texture mapping channel to an object.

ApplyCustomMapping

Add a custom texture mapping channel to an object.

ApplyCylindricalMapping

Add a cylindrical texture mapping channel to an object.

ApplyPlanarMapping

Add a planar texture mapping channel.

ApplySphericalMapping

Add a spherical texture mapping channel to an object.

ApplySurfaceMapping

Add a surface texture mapping channel to an object.

MatchMapping

Change an object's texture mapping properties to match another object.

ClearAllMeshes

Delete render and analysis meshes.

Apply special meshing

ApplyCurvePiping

Constructs a mesh pipe display around a curve.

ApplyDisplacement

Constructs a displacement display mesh for surfaces, polysurfaces, or meshes.

ApplyEdgeSoftening

Constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.

ApplyShutLining

Constructs a shut-line display mesh for surfaces, polysurfaces, or meshes.


Rhinoceros 5 © 2010-2015 Robert McNeel & Associates. 17-Sep-2015