Shut Lining - Render mesh modifier

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Shut lining constructs a shut-line (parting line) display mesh for surfaces, polysurfaces, or meshes.


Simple car model without shut lining (left) and with shut lining (right).

Note

  • A shut line is the clearance gap between two adjacent surfaces such as between the door opening and body panel of an automobile or where a lid fits into the body of a tea kettle.
  • Shut Lining settings appears as an object property of the surface.
  • Surfaces inside blocks cannot be selected.

Steps

  1. Select objects to shut line and press Enter.
  2. Select curves that define the shut line and press Enter.
  3. Press Enter to apply shut lining.

Shutlining properties

Manages shut lining (parting line) properties for the selected objects.

On

Turns the shut lining on and off.

Curves

Name

Specifies the names of the shut lining curves on the selected surface.

See: Naming conventions in Rhino

Add

Adds additional shut line curves.

Remove

Removes curves from shut line process.

Curve properties

Radius

Specifies the thickness of the shut line radius. The radius is the measured from the curve to the surface of the shut line.

Profile
RoundGroove

Displays the shut line as a round groove.

Filleted

Displays the shut line as a filleted groove.

SharpGroove

Displays the shut line as a sharp groove.

Pull curve to object

Curves are pulled onto the object before making a shut line.

Raised

Raises the profile instead of making an indented line.

Faceted

Toggles between smoothly shaded shut line and a flat-shaded shut line.

AutoUpdate

All changes to Shut Lining settings are instantly applied to object. Clear the check box to make multiple changes without having to wait for shut lining process to finish.

Note

Render mesh modifiers are applied in the following order:

  1. Curve Piping
  2. Thickening
  3. Edge Softening
  4. Shut Lining
  5. Displacement

See also

Use materials and textures

Snapshots

The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.

ExtractRenderMesh

Duplicate the render mesh.