Pull

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The Pull command moves the Closedinput objects toward the normal direction of the Closedtarget objects to find the intersections.

Input
  • Curve, Point object

  • Control point, Edit point, Mesh vertex

  • Surface/Mesh edge

  • SubD control polygon edge/point

  • SubD surface point/edge (Pre-select with Command+Shift)

Target
  • Surface, Mesh
  • Polysrface/SubD face
Output
  • Curve, Point object

Steps

  1. Select curves or points to pull.

  2. Select the target object.

  • When exiting the command, the newly created curves will be always be selected without regard for pre-selection.
  • Use the Pull command to create complex trim curves, such as a curve that goes most of the way around a cylinder.
  • Use the Project command if you know what the trim curve looks like from a single viewport.
  • Use Pull command if you know where on the surface (in 3‑D) the trim path should be. Use curve commands to draw the curve, drag the control points or edit points to move the curve near the surface. Then, use the Pull command to pull the curve onto the surface. You can also use the InterpCrvOnSrf command to create a curve on a surface.
  • When drawing the curves, use the fewest control points possible. This guarantees the smoothest possible trim curve.
  • When object edges are selected, the output will be curves.

Command-line options

DeleteInput

Deletes (Yes) or keeps (No) the input object.

Loose

Pulls edit points back to the surface. If any edit point misses the surface, the curve will not be created.

OutputLayer

Specifies the layer for the results of the command.

Current

Places the results on the current layer.

Input

Places the results on the same layer as the input.

TargetObject

Places the results on the same layer as the target surface.

Hidden command-line options

IP

Type "ip" for InfinitePlane options.

SubCrv

Type "subcrv" to select part of a curve as input.

See also

Create curves from other objects