Use materials and textures
A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.
Note
- Materials can be dragged and dropped onto Material, Texture, and Environment controls.
- Colors and textures can be dragged from the color swatch and dropped onto any other color swatch or control in the Materials panel, Textures panel, or Environments panel.
Use materials
Materials
Open or close the Materials panel.
MaterialProperties
Assignment, color, bump, environment map, name, texture, transparency.
Apply and map textures
Textures
Open or close the Textures panel.
Texture Mapping
Manage channel, mapping type display mapping widgets.
UVEditor
Project the texture coordinates of the selected object to a specified region of space.
Unwrap
Project surface mapping texture coordinates and the texture of an object onto the world xy plane.
Properties
Open the Properties panel.
MappingWidget
Turn on texture mapping widgets.
ApplyBoxMapping
Add a box texture mapping channel to an object.
ApplyCustomMapping
Add a custom texture mapping channel to an object.
ApplyCylindricalMapping
Add a cylindrical texture mapping channel to an object.
ApplyPlanarMapping
Add a planar texture mapping channel to an object.
ApplySphericalMapping
Add a spherical texture mapping channel to an object.
ApplySurfaceMapping
Add a surface texture mapping channel to an object.
MatchMapping
Change an object's texture mapping properties to match another object.
ClearAllMeshes
Delete render and analysis meshes.
Apply special meshing
Thickness