Use materials and textures
A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.
Note
- Materials can be dragged and dropped onto Material, Texture, and Environment controls.
- Colors and textures can be dragged from the color swatch and dropped onto any other color swatch or control in the Materials panel, Textures panel, or Environments panel.
Use materials
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Materials
Open or close the Materials panel.
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MaterialProperties
Assignment, color, bump, environment map, name, texture, transparency.
Apply and map textures
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Textures
Open or close the Textures panel.
Texture Mapping
Manage channel, mapping type display mapping widgets.
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UVEditor
Project the texture coordinates of the selected object to a specified region of space.
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Unwrap
Project surface mapping texture coordinates and the texture of an object onto the world xy plane.
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Properties
Open the Properties panel.
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MappingWidget
Turn on texture mapping widgets.
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ApplyBoxMapping
Add a box texture mapping channel to an object.
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ApplyCustomMapping
Add a custom texture mapping channel to an object.
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ApplyCylindricalMapping
Add a cylindrical texture mapping channel to an object.
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ApplyPlanarMapping
Add a planar texture mapping channel to an object.
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ApplySphericalMapping
Add a spherical texture mapping channel to an object.
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ApplySurfaceMapping
Add a surface texture mapping channel to an object.
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MatchMapping
Change an object's texture mapping properties to match another object.
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ClearAllMeshes
Delete render and analysis meshes.
Apply special meshing
Thickness