Edge softening - Render mesh modifier

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Edge softening constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.

Note

  • Edge softening applies a mesh radius or chamfer to edges in the model.
  • Edge Softening appears as a property for the surface.
  • Surfaces inside blocks cannot be selected.

Steps

  1. Select objects to apply edge softening to.
  2. In the Properties panel, click the Edge Softening button.
  3. Specify the edge softening properties.

    Box object (left) and box with edge softening applied (right).

Edge softening properties

Manages surface edge softening properties for the selected objects.

On

Enables edges softening.

Settings

Softening

Specifies a softening amount. The visual radius approximation depends on the density of the current render mesh. Use the Properties Render Mesh Settings to adjust the mesh density.

Chamfer

The edge will be cut straight across with a hard edged chamfer. No attempt is made to soften this into a rounded edge.

Faceted

The object, including the edge softening effect will be shaded as faceted as in FlatShade.

Edge Threshold (degrees) ____

Softens the edge when the angle between the normal directions of two adjacent faces is greater than this setting.

In the example below, the edge will be softened only if Edge threshold is smaller than 42.46°.

Force Softening

Forces the softening in cases where too large a softening radius might prevent softening to take place.

Note

Render mesh modifiers are applied in the following order:

  1. Curve Piping
  2. Thickening
  3. Edge Softening
  4. Shut Lining
  5. Displacement

See also

Use materials and textures

ExtractRenderMesh

Duplicate the render mesh.