The Smooth command averages the positions of object points or vertices. This command is useful for removing unwanted detail, and for removing loops in objects.
When mesh vertices are selected, you may have to use the WeldVertices command before smoothing in order to prevent the mesh from pulling apart.
Make a supported object type points on.
Or, select object points, edges or faces with Ctrl+Shift.
Start the Smooth command.
Click the check boxes for the coordinate directions and adjust the Smooth factor.
The selected object points will move slightly to smooth the object.
Smooths only in the specified x, y, or z direction.
Prevents naked edges or endpoints from being moved.
Meshes: Vertices along naked edges will not be modified.
Curves: End control points will not be modified.
Surfaces: The control points along the boundaries of the surface will not be modified. The edges and trims of trimmed surfaces will be modified if they do not coincide with the surface boundary.
SubD: Surface points or control net points along the boundaries will not be modified.
Use world or construction plane or object u, v, and n coordinates to determine the direction of the smoothing.
Sets an amount of smoothing.
Object points move toward the average.
Object points move past the average.
Object point move away from the average (roughing).
Specifies the number of steps to iterate the smoothing factor through.
Rhinoceros 7 © 2010-2022 Robert McNeel & Associates. 04-Jul-2022