A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.
Open or close the Materials panel.
Assignment, color, bump, environment map, name, texture, transparency.
Open or close the Textures panel.
Manage channel, mapping type display mapping widgets.
Project the texture coordinates of the selected object to a specified region of space.
Project surface mapping texture coordinates and the texture of an object onto the world xy plane.
Open the Properties panel.
Turn on texture mapping widgets.
Add a box texture mapping channel to an object.
Add a custom texture mapping channel to an object.
Add a cylindrical texture mapping channel to an object.
Add a planar texture mapping channel to an object.
Add a spherical texture mapping channel to an object.
Add a surface texture mapping channel to an object.
Change an object's texture mapping properties to match another object.
Delete render and analysis meshes.
Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020