Use materials and textures

A material defines the color, finish, transparency, texture, and bump for use by the Rhino renderer.

Note

Use materials

Materials

Open or close the Materials panel.

MaterialProperties

Assignment, color, bump, environment map, name, texture, transparency.

Apply and map textures

Textures

Open or close the Textures panel.

Texture Mapping

Manage channel, mapping type display mapping widgets.

UVEditor

Project the texture coordinates of the selected object to a specified region of space.

Unwrap

Project surface mapping texture coordinates and the texture of an object onto the world xy plane.

Properties

Open the Properties panel.

MappingWidget

Turn on texture mapping widgets.

ApplyBoxMapping

Add a box texture mapping channel to an object.

ApplyCustomMapping

Add a custom texture mapping channel to an object.

ApplyCylindricalMapping

Add a cylindrical texture mapping channel to an object.

ApplyPlanarMapping

Add a planar texture mapping channel to an object.

ApplySphericalMapping

Add a spherical texture mapping channel to an object.

ApplySurfaceMapping

Add a surface texture mapping channel to an object.

MatchMapping

Change an object's texture mapping properties to match another object.

ClearAllMeshes

Delete render and analysis meshes.

Apply special meshing

Curve Piping

Displacement

Edge Softening

Shut Lining

Thickness

 

 

 

Rhinoceros 6 © 2010-2019 Robert McNeel & Associates. 16-Jul-2019