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Edge softening constructs an edge-softening display mesh for surfaces, polysurfaces, or meshes.
Edge softening properties
Manages surface edge softening properties for the selected objects.
Enables edges softening.
Specifies a softening amount. The visual radius approximation depends on the density of the current render mesh. Use the Properties Render Mesh Settings to adjust the mesh density.
The edge will be cut straight across with a hard edged chamfer. No attempt is made to soften this into a rounded edge.
The object, including the edge softening effect will be shaded as faceted as in FlatShade.
Softens the edge when the angle between the normal directions of two adjacent faces is greater than this setting.
In the example below, the edge will be softened only if Edge threshold is smaller than 42.46°.
Forces the softening in cases where too large a softening radius might prevent softening to take place.
Render mesh modifiers are applied in the following order:
The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.
Duplicate the render mesh.
Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020