Material

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Properties
Standard

Edit and Panels

Object Properties

Properties

F3

Rendering properties can be assigned to layers, or to objects that will be used with the basic Rhino renderer.

Use Layer Material

The object inherits the render material assigned to the layer. To change the material assignment of the layer, use the Layers dialog box.

To assign a material to layers from the Materials panel

  1. On the menu , click Assign to Layers.
  2. In the Choose Layers dialog box, check the boxes for the material assignment.

To assign materials to layers of selected objects

  1. On the Tools menu, click Assign to Layers of Objects.
  2. In the Rhino viewport, select the target objects.

To assign materials from the Layers panel

  1. In the Layer panel, select one or more layers and click the Material column.
  2. In the Layer Material dialog box, select the material to assign.

    Type a letter to navigate to the first material in the list with a name starting with the letter.

To drag and drop materials to layers

Use Object Parent

The object inherits the render material from its parent object.

Example using Parent material

  1. Set the material for Layer 1.
  2. Draw a Sphere on Layer 1.
  3. Select the sphere, and set its material property to Parent.
  4. Use the Block command to turn the sphere into a block.
  5. Set the material for Layer 2 to a different material.
  6. Insert the block from step 4 on Layer 2.
    The sphere will display the material assigned to Layer 2 because the block instance is on Layer 2, and the objects in the block are assigned their material By Parent.
  7. Select the block instance, and set its material property to object.
    The sphere will change to the object material.

For nested blocks: Blocks made of nested blocks that include objects set to the Parent material are not affected by further nesting.

Use a new material

Create a new material.

To assign a material to objects

  1. On the menu , click Assign to Selection.
  2. In the Rhino viewport, select the target objects.
    Materials can be assigned to polysurface faces using sub-object section.

To pre-select objects

  1. In the Rhino viewport, select the target objects.
  2. On the menu , click Assign to Selection.

To drag and drop materials to objects

See also

Snapshots

The Snapshots command saves and restores Named Views, Named Positions, Layer States, as well as rendering settings, object settings including locked/hidden state, display mode, material, position, light settings, curve piping, displacement, edge softening, shutlining, and thickness.

Materials

Open or close the Materials panel.

 

 

 

Rhinoceros 6 © 2010-2019 Robert McNeel & Associates. 18-Mar-2019