SubD Tools toolbar
![](../image/command_icons/3dface_subd.png)
Single SubD face
Creates SubD faces that can be standalone or added to an existing SubD object.
![](../image/command_icons/subdplane.png)
SubDPlane
Creates a subdivision plane object.
![](../image/command_icons/subdcone.png)
SubDCone
Creates a Subdivision cone object.
![](../image/command_icons/subdtruncatedcone.png)
SubDTruncatedCone
Creates a subdivision truncated cone object.
![](../image/command_icons/subdcylinder.png)
SubDCylinder
Creates a Subdivision cylinder object.
![](../image/command_icons/subdsphere.png)
SubDSphere
Creates a subdivision sphere object.
![](../image/command_icons/subdellipsoid.png)
SubDEllipsoid
Creates a Subdivision ellipsoid object.
![](../image/command_icons/subdtorus.png)
SubDTorus
Creates a subdivision torus object.
![](../image/command_icons/subdbox.png)
SubDBox
Creates a Subdivision box object.
![](../image/command_icons/subd_revolve.png)
SubD Revolve
Create a SubD by revolving a profile curve around an axis.
![](../image/command_icons/subdsweep1.png)
SubDSweep1
The SubDSweep1 command sweeps a shape curve along a rail curve to create a SubD.
![](../image/command_icons/subdsweep2.png)
SubDSweep2
The SubDSweep2 command sweeps a shape curve along two rail curves to create a SubD.
![](../image/command_icons/subdloft.png)
SubDLoft
Creates a SubD through selected curves that define the shape.
![](../image/command_icons/multipipe.png)
MultiPipe
Creates a SubD pipe frame with smooth conjunctions from intersected curves.
![](../image/command_icons/removecrease.png)
RemoveCrease
Smoothes creased SubD edges/vertices, or welds mesh edges.
![](../image/command_icons/subdexpandedges.png)
SubDExpandEdges
Expands selected SubD edges into faces.
![](../image/command_icons/bevel_subd.png)
Bevel
Chamfers/fillets SubD edges with specified segments.
![](../image/command_icons/insertedge.png)
InsertEdge (loop)
Inserts edges beside a SubD or mesh edge loop.
![](../image/command_icons/insertedge_rt.png)
InsertEdge (ring)
Inserts edges across a SubD or mesh edge ring.
![](../image/command_icons/insertpoint.png)
InsertPoint
Adds vertices and edges to a Mesh or SubD along the picked points on edges.
![](../image/command_icons/3dface_appendtosubd.png)
Append to SubD
Adds triangle, quad, or n-gon faces to an existing SubD.
![](../image/command_icons/mergecoplanarface.png)
MergeCoplanarFace
Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.
![](../image/command_icons/mergecoplanarface_rt.png)
MergeAllCoplanarFaces
Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.
![](../image/command_icons/inset_subd.png)
Inset
Offsets the edges of selected mesh, SubD, or polysurface faces in a certain distance towards the center of each face.
![](../image/command_icons/stitch.png)
Stitch
Matches the positions of a pair of mesh/SubD vertices.
![](../image/command_icons/bridge.png)
Bridge
Creates faces to connect two SubD/Mesh edge chains.
![](../image/command_icons/subdivide.png)
SubDivide
Applies iterations of the Catmull-Clark subdivision to whole Mesh/SubD objects or selected faces.
Rotates a picked SubD edge by marching each end to the next vertex simultaneously.
SubDSpinEdge
![](../image/command_icons/slide.png)
Slide
Moves selected vertices (or vertices of selected edges) along adjacent edges.
![](../image/command_icons/packsubdfaces.png)
PackSubDFaces
Resets a SubD to the default face packing if adding creases or deleting faces breaks the rectangular quad grids.
![](../image/command_icons/setperfacecolorbyfacepack.png)
SetPerFaceColorByFacePack
Changes colors of SubD faces based on the divisions of rectangular quad grids.
![](../image/command_icons/setperfacecolorbyfacepack_rt.png)
RemovePerFaceColors
Clears per-face display colors or rendering materials on polysurfaces or SubDs.
![](../image/command_icons/mergefaces.png)
MergeFaces
Merges a connected set of SubD or mesh faces into a single face.
![](../image/command_icons/deletefaces.png)
DeleteFaces
Remove faces from a mesh, SubD or Polysurface to create a hole.
![](../image/command_icons/reflect.png)
Reflect
Makes a SubD symmetrical across a reflection plane and merges both sides into a single SubD.
![](../image/command_icons/reflect_rt.png)
RemoveSymmetry
Removes the SubD symmetry constraints set by the Reflect and Radiate commands from selected SubDs.
![](../image/command_icons/radiate.png)
Radiate
Creates a radial-symmetrical SubD with specified segments.
![](../image/command_icons/radiate_rt.png)
RadiateFind
Identifies the precisely shaped radial symmetry structure in a SubD and then automatically synchronizes editing between the identical regions around the central axis.
![](../image/command_icons/fill.png)
Fill
Create SubD/mesh faces from SubD/mesh boundary edges.
![](../image/command_icons/extrudemesh.png)
ExtrudeMesh
Extrudes mesh faces and boundary edges with different direction modes.
![](../image/command_icons/offsetsubd.png)
OffsetSubD
Makes a copy of a SubD by moving its vertices towards the normal direction with the specified distance.
![](../image/command_icons/quadremesh.png)
QuadRemesh
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.
![](../image/command_icons/repairsubd.png)
RepairSubD
Inspects and deletes damaged components, wire edges, and Non-manifold edges on SubDs.
![](../image/command_icons/tonurbs.png)
ToNURBS
Convert objects like polycurves, extrusions, meshes, SubDs, true circles and arcs, to NURBS geometry components.
![](../image/command_icons/tosubd.png)
ToSubD
Converts a mesh, a surface or an extrusion object into a SubD object.
![](../image/command_icons/subddisplaytoggle.png)
SubDDisplayToggle
Switches the appearance of all SubD objects between smooth and flat modes.
![](../image/command_icons/selsubd.png)
SelSubD
Select all Rhino SubD objects in the model that are not locked or hidden.
Link to Select SubD toolbar.
![](../image/command_icons/seledgeloop.png)
SelEdgeLoop
Selects a loop of mesh/SubD edges by picking an edge in the loop.
![](../image/command_icons/seledgering.png)
SelEdgeRing
Selects a ring of mesh/SubD edges by picking an edge in the ring.
![](../image/command_icons/selsubdedges.png)
SelSubDEdges
Selects different types of edges on selected SubDs.
![](../image/command_icons/selfaceloop.png)
SelFaceLoop
Selects a loop of mesh/SubD faces by picking an edge between any two faces in the loop.
![](../image/command_icons/selbrush.png)
SelBrush
Drag the mouse like a brush stroke to select objects.
![](../image/command_icons/namedselections.png)
NamedSelections
Opens the Named Selections panel that saves selection sets.
![](../image/command_icons/selfacestoboundary.png)
SelFacesToBoundary
Selects SubD or mesh faces surrounded by selected faces, borders, or both.
![](../image/command_icons/selectionfilteredges.png)
SelectionFilterEdges
Restricts selection to edges of surfaces, meshes, and SubDs.
![](../image/command_icons/selectionfilterfaces.png)
SelectionFilterFaces
The SelectionFilterFaces command restricts selection to surfaces, mesh faces, and SubD faces.
![](../image/command_icons/selectionfilterfaces_rt.png)
SelectionFilterNone
Resets the filter settings. Object selection returns to the default behavior.
![](../image/command_icons/selectionfiltervertices.png)
SelectionFilterVertices
Restricts selection to object grips.
![](../image/command_icons/selectionfiltervertices_rt.png)
SelectionFilterNone
Resets the filter settings. Object selection returns to the default behavior.
![](../image/command_icons/selectionfilternone.png)
SelectionFilterNone
Resets the filter settings. Object selection returns to the default behavior.
![](../image/command_icons/subdfaceedgevertextoggle.png)
SubDFaceEdgeVertexToggle
Toggles SubD sub-object selection between SubD faces, edges, and vertices.
![](../image/command_icons/makesubdfriendly.png)
MakeSubDFriendly
Makes any curves SubD compatible.
![](../image/command_icons/makesubdfriendly_rt.png)
SubDUnfriend
Makes the constrained control points of a SubD friendly curve editable.