VRML (.vrml, .wrl) import/export

VRML (Virtual Reality Modeling Language) is a standard file format for representing 3-D interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D.


To open, import, insert, and attach a file as a worksession

  1. From the File menu, click Open, Insert, Import, or Worksession > Attach.

  2. In the dialog box, select a supported file type.
  3. Click Open and configure the settings.
    When you open a non-3dm file and save the model, its filename will be the default 3dm filename.



To save as or export a Rhino model

  1. On the File menu, click Export Selected or Save As.
  2. In the dialog box, the Files of type list displays the currently supported file types for export.
  3. In the Files of type box, select the supported file type.
  4. In the File name box, select or type a file name.
  5. Specify what is to be saved.
  6. Options

    Save small

    Though clearing the render meshes makes the file smaller, it will shade and render more slowly the next time you open the file.

    Save geometry only

    Saves geometry objects only. No layers, materials, properties, notes, or units settings are saved. This is similar to exporting the objects. A new file is made, but it does not become your active Rhino model.

    Save textures

    Embeds external textures used by materials, environments and decals into the model.

    Save plugin data Saves data attached to objects or the document by plug-in applications.
  7. If the export can be configured, click the Options button to specify export settings.
  8. Mesh file types export NURBS surfaces as meshes either with the specified meshing options, or the document render mesh settings.

VRML Export Options


Try 2.0 first. If it does not work with your VRML viewer, try 1.0.



Vertex normals

Only the polygon mesh vertex normals calculated from the NURBS surfaces export to the VRML file. This may improve the appearance of the objects in the viewer, and it will make the file much larger.

Texture coordinates

The uv texture mapping coordinates are exported to the VRML file.

Vertex colors

In order to get vertex colors to export select a mesh with vertex colors such as a mesh imported from VRML or an mesh with the ExtractAnalysisMesh command.

Always use these settings. Do not show this dialog again.

Saves the current settings and turns off the dialog display.

To turn the message back on

See also: ResetMessageBoxes command.


See also

Wikipedia: VRML




Rhinoceros 8 © 2010-2024 Robert McNeel & Associates. 07-Jun-2024