ExtractRenderMesh
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The ExtractRenderMesh command creates a separate mesh object from the render mesh of the selected object.
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Steps
- Select supported object types for mesh extraction.
- When using ExtractRenderMesh, procedural textures such as Noise or Granite will not preserve the selected NURBS or SubD objects texture mapping on the resulting mesh. If you need to preserve the texture mapping of procedural textures in assigned materials when extracting a render mesh or exporting a mesh from a NURBS or SubD object, use the Bake command first.