Bake
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The Bake command combines an object's textures and decals into a single image file and assigns that image as object's texture.
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Bake works only on surface, polysurface, extrusion, and SubD objects.
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The command starts by asking for an object, image file and image size. It then bakes (combines) object's textures and decals into one image. This image is then assigned to a new material that material is assigned to the object.
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The object's texture mapping is changed to surface mapping.
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Bake helps preserving the texture mapping of procedural textures such as Noise or Granite in assigned materials when extracting a render mesh or exporting a mesh from a NURBS or SubD object.
Steps
- Place textures and decals on an object.
- Bake the object.
The object's textures and decals are combined into one image.
This image is then assigned to a new material that material is assigned to the object using surface mapping.
All the decals are removed from the object. As a result the object looks much like before.
See also
Render
Render the objects using the current renderer.