Bake

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The Bake command combines an object's textures and decals into a single image file and assigns that image as object's texture.

  • Bake works only on surface, polysurface, extrusion, and SubD objects.

  • The command starts by asking for an object, image file and image size. It then bakes (combines) object's textures and decals into one image. This image is then assigned to a new material that material is assigned to the object.

  • The object's texture mapping is changed to surface mapping.

  • Bake helps preserving the texture mapping of procedural textures such as Noise or Granite in assigned materials when extracting a render mesh or exporting a mesh from a NURBS or SubD object.

Steps

  1. Place textures and decals on an object.
  2. Bake the object.
    The object's textures and decals are combined into one image.

    This image is then assigned to a new material that material is assigned to the object using surface mapping.
    All the decals are removed from the object. As a result the object looks much like before.

See also

Render

Render the objects using the current renderer.

Use materials and textures