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The Bake command combines an object's textures and decals into a single image file and assigns that image as object's texture.


  1. Place textures and decals on an object.
  2. Bake the object.
    The object's textures and decals are combined into one image.

    This image is then assigned to a new material that material is assigned to the object using surface mapping.
    All the decals are removed from the object. As a result the object looks much like before.

See also


Render the objects using the current renderer.

Use materials and textures




Rhinoceros 6 © 2010-2020 Robert McNeel & Associates. 11-Nov-2020