Dragonfly - Trace Images

This tutorial demonstrates how to get started modeling an object using photographs as reference material.

You will learn how to:

Trace an image to create profile curves.
Create cross-section curves for lofting the profiles.
Edit control points to change a surface shape.

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Starting images.

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Finished model.

Note: The top and side views are actually of different specimens of this dragonfly. In the side view, the wings are folded up. We will be using the side view image only to draw the side view curves of the body.

Draw the body

Since the dragonfly is symmetrical in the top view, and the model is not going to be a scientific reproduction, trace one side of the dragonfly and mirror the curve to the other side. For the side view, draw two curves since the profile is not symmetrical. Then we will loft cross section curves to make the body. The head will be made separately.

The tail and body will all be made in one piece. The tail is actually several segments that flex. If you were making an animation or a scientific model, you probably would want to divide the dragonfly into smaller surfaces.

New command iconStart the model

1. Begin a New model.
2. In the Template File dialog box, select Small Objects - Millimeters.3dm, and click Open.

Line command iconDraw a reference line

4 In the Top viewport, use the Line command to draw a reference line 50 millimeters long starting at 0,0,0.

PictureFrame command iconPlace the top view image

1. Start PictureFrame command.
2. Find the image file DragonFly Top.jpg, and place the image in the Top viewport.

Use the reference line to set the length of the picture frame image.

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Move command iconMove the image into place

4 Use object snaps to Move the image from the midpoint of the left side (Mid) to the construction plane origin at 0,0,0.

PictureFrame command iconPlace the side view image

1. Start PictureFrame command.
2. Find the image file DragonFly Side.jpg, and place the image in the Front viewport.

Use the reference line to set the length of the picture frame image.

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3. Using Ortho, drag the image down in the Front viewport until the reference line matches the center of the dragonfly body.

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Hide command iconPrepare the view

4 Hide the side view picture frame.

Curve command iconDraw the outline curve

4 In the Top viewport, use the Curve command to draw an outline of the top half of the dragonfly body.

Use as many control points as you think are necessary for the detail.

Draw only up to the neck. You will be creating the head another way.

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Mirror command iconMirror the curve

4 In the Top viewport, use the Mirror command to copy the curve around the reference line.

The photograph shows that the dragonfly is not symmetrical about its center line. However, since your dragonfly will be stylized, it does not matter in this case. You can choose the level of accuracy you need.

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Show command iconShow the side view image

4 Use the Show command to show the side-view picture frame object.

Bend command iconBend the curve

4 In the Front viewport, use the Bend command to bend the curves down at the tail to match the bend in the body curve in that view.

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Curve command iconTrace side-view body

4 In the Front viewport, use the Curve command to trace the body outline using two curves, one above the reference line and one below the reference line.

Maximize the viewport and zoom in. Pick as many points as you need to create the curves. Use more points when rounding a corner and fewer points for a straight section.

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Hide command iconPrepare the view

4 Hide the picture frame objects and the reference line.

CSec command iconCreate the body surface

4 Use the CSec command to create cross-section profile curves through the top, bottom, and side curves.

Draw as many cross-section curves as you need to maintain the detail. You will be able to see whether you have enough curves when you loft the surface in the next step. If you do not have enough curves to maintain the shape in an area, add more and retry the surface loft.

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Loft command iconLoft the body

1. Select all the cross-section curves you just created.
2. Use the Loft command to create a surface through the cross-section profiles.

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Draw the head

Draw the head with an ellipsoid and move the control points around to deform the head. The eyes are also ellipsoids. The neck is a surface blend.

Ellipsoid command iconDraw the head

1. Use the Ellipsoid command with the Diameter option to start the ellipsoid in the Front viewport.
2. Use Elevator Mode to position the first point.

At the Start of first axis prompt, press and hold the Ctrl key and in the Top viewport click near the side of the head.

3. In the Front viewport, move the cursor up to the center of the head in the side view and click.

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4. At the End of first axis prompt, turn on Ortho in the Top viewport, click at the other side of the head.

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5. At the End of second axis prompt, draw pick a point in the Front viewport to establish the head size from front to back.

Watch the preview in the Top viewport to check the overall size.

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6. At the End of third axis prompt, pick a point in the Front viewport at the top of the head.

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Note: Drawing the ellipsoid in this order and using these viewports is important to get the poles of the ellipsoid in the right place for the next step.

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Rebuild command iconRebuild the ellipsoid

4 Use the Rebuild command to add more control points to the ellipsoid.

Set the point count to 16 in the u-direction and 10 in the v-direction.

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PointsOn command iconDrag control points to shape the head

1. Use the PointsOn command to turn on control points for the ellipsoid.

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2. In the Top viewport, select and drag points on both sides of the ellipsoid toward the back to deform the head.

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3. In the Right viewport, drag the middle two rows of points down.

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Blend the head and body

The neck is a blend surface between the head shape and the body. First, you are going to trim the head shape to make an opening.

Trim command iconTrim the neck

4 In the Front viewport, draw lines as illustrated, and use the Trim command to trim the head and body shapes with the lines.

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BlendSrf command iconBlend the neck and body

4 Use the BlendSrf command to make a blend surface between the head and body.

Be sure the seams are aligned and the direction arrows point the same way.

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Draw the eyes

The eyes are simple ellipsoids.

Ellipsoid command iconDraw the base ellipsoid

4 Use the Ellipsoid command to draw the eye.

Base the size and position on the images.

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Orient command iconPosition the eye

4 Use the Orient command or the Move and Rotate commands to adjust the position of the eye.

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Mirror command iconMirror the other side.

4 Use the Mirror command to copy the eye to the other side.

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Shape the tail

The end of the tail has a rounded shape cut out of it. Use a Boolean to make this shape.

Cap command iconCap the body

1. If necessary, extend the tail section by turning on the control points and dragging them to match the bitmap.
2. Use the Cap command to make the body into a solid.

Cylinder command iconDraw a cutting cylinder

4 Use the Cylinder command to draw a solid cylinder so it cuts through the tail as illustrated.

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BooleanDifference command iconBoolean the tail

4 Use the BooleanDifference command to cut the end out of the tail.

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Trace the wings

The wings are solids created from closed curves. The legs are created by tracing a polyline down the center of a leg and using a pipe surface to make a series of tubes around the polyline.

Curve command iconDraw the outline curve

4 In the Top viewport, use the Curve command to trace the wings on one side of the dragonfly.

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ExtrudeCrv command iconExtrude the curve to make a solid

4 Make the curves into thin solids with the ExtrudeCrv command.

Set the command-line option Solid=Yes to Yes.

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Move command iconMove the wings into position

4 Position the wings on the back with the Move command.

Consult the side view image of the dragonfly. The front wing is slightly higher than the back wing.

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Mirror command iconMirror the wings to the other side

4 Use the Mirror command to copy the wings to the other side.

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Draw the legs

The legs are piped polylines with different radii at the start and end of the pipes.

Polyline command iconDraw the base polyline

1. In the Top viewport, use the Polyline command to trace down the center of the legs.
2. Edit the control points to position the legs in the Top and Front viewports.

You will have to use your imagination a little for this since the two pictures do not show the legs of the same insect.

Pipe command iconPipe the legs

4 Use the Pipe command to draw the legs around the polylines.

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Refer to the background picture to determine the starting and ending diameter of the pipe.

Mirror command iconMirror the legs

4 Use the Mirror command to copy the legs to the other side, or draw different legs for the other side.

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Finishing touches

For added realism, add color, reflectivity, and transparency.

Render command iconRender the model

4 Add materials and textures and render.

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